Winning blow: knight to d4 (f3·9)
c9-26785naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1790 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king h2, queen c4, rook f1, knight d3 f3, pawn c2 b3 h3 f4 c5.
Black: king e6, queen d5, rook g8, bishop h8, knight c8, pawn c3 e5 f5 h6 e7.
10 white and 10 black pieces are on the board; the puzzle position arises after move 32.
The position in numbers
Material is level — 25 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).
The white king stands on h2, the black king on e6.
It is White to move on move 32, with 34 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): a, d, g — natural highways for the rooks and queen. Half-open for White: e.
The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
32. Nd4+ exd4 33. Re1+ Kf7 34. Qxd5+
Why it works
- Great move! knight to d4 keeps the pressure (+8.3).
- Well found: rook to e1 (+8.9).
- Strong! queen to d5 is the sharp choice (#18).
- You win a piece — the queen.
- If instead exd4, then Re1+ and you stay on top.
Move by move
- 32. Nd4+ — knight to d4 with check
- exd4 — pawn to d4 (capture)
- 33. Re1+ — rook to e1 with check
- Kf7 — king to f7
- 34. Qxd5+ — queen to d5 (capture) with check
Types in this puzzle
Sacrifice attack
Give up material to unleash a decisive attack.
A sacrificial attack gives up material on purpose to rip the king's shelter open and launch a decisive assault. The sac is sound when you get concrete assets in return: open lines to the king, tempi, pieces ready to pour in. The signs: a poorly sheltered king, your forces aimed at its home, defenders stranded far away. The iron rule is to calculate, not hope — once the material is gone, there is no way back.
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
Check chase
Every move is a check — the king is chased into losing ground.
In a check chase every one of your moves is a check, so the opponent never gets a free second. The king is herded across the board until it loses a piece or walks into a decisive blow. Such lines are the easiest to calculate: each check allows only a handful of replies, so try them all. Make it a habit to start calculating any sharp position with the checks — they are the most forcing moves on the board.
About this position
These pieces come from starting position #511.
SP-511 · ThroneGuard — A central king (d or e) and two knights tucked onto inner files: the family that holds the standard array, SP-518.
The king starts on d1, the rooks on a1 and f1, the queen on b1.
The kingside rook already stands on f1, so castling short moves only the king, from d1 to g1.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
The pawn on d2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the ThroneGuard family; read right to left it becomes position 544.
The engine's main line opens with f4.
Morozov Balance Index: 59 of 100 — class B — balanced. Engine evaluation of the starting position: +24 centipawns for White (depth 51, 400 000 000 nodes).
Explore position #511Provenance
Mined from the project's engine self-play games.
Pack 013 · SP-511
Similar puzzles
In your browser or in the Android app. Nothing to install · Free, no ads