Winning blow: rook to f7 (f1·16)
c9-26798naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
A fork made possible by the Chess960 piece placement.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1700 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king h1, queen c4, rook f1 c5, knight e4, pawn a2 b2 g2 h3 d6.
Black: king g8, queen b6, rook f7 h7, bishop d4 d7, pawn h4 c6 g6 a7.
10 white and 10 black pieces are on the board; the puzzle position arises after move 27.
The position in numbers
Black are ahead by 2 points of material (27 against 29; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on h1, the black king on g8.
It is White to move on move 27, with 47 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 4. Files fully open (no pawns of either colour): e, f — natural highways for the rooks and queen. Half-open for White: c.
Black hold the bishop pair, an edge in open lines. The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
27. Rxf7 Rxf7 28. Ng5 Be8 29. d7 Qd8 30. Nxf7
Why it works
- Great move! rook to f7 keeps the pressure (+3.6).
- knight to g5 develops smoothly.
- A natural move: pawn to d7.
- Great move! knight to f7 keeps the pressure (+6.0).
- You win a piece — the rook.
- If instead Rxf7, then Ng5 and you stay on top.
Move by move
- 27. Rxf7 — rook to f7 (capture)
- Rxf7 — rook to f7 (capture)
- 28. Ng5 — knight to g5
- Be8 — bishop to e8
- 29. d7 — pawn to d7
- Qd8 — queen to d8
- 30. Nxf7 — knight to f7 (capture)
Types in this puzzle
Setup fork
The random setup allows a fork that classical chess never sees.
A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
Trapped piece
The attacked piece has no safe square — it is caught.
Trapping a piece means the attacked piece has no safe square left — it simply perishes. Do not chase it around; build a cage instead: cut off the escape squares with pawns and pieces first, and attack last. The typical victim has wandered deep into your camp or is stuck at the edge of the board, where its mobility is tiny. And always check the way home for your own raiders — or the trapped piece will be yours.
About this position
These pieces come from starting position #58.
SP-58 · RampartScout — A knight in the corner and the king out on the wing (b/g); like every family, it is closed under mirror twins.
The king starts on g1, the rooks on c1 and h1, the queen on d1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
The bishops stand on e1 and f1; their long diagonals reach a5 and a6 once the d- and e-pawns step aside.
The second rank carries 2 pawns with no defender at all: a2, b2.
The setup belongs to the RampartScout family; read right to left it becomes position 901.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 75 of 100 — class A — most balanced. Engine evaluation of the starting position: +19 centipawns for White (depth 47, 400 000 000 nodes).
Explore position #58Provenance
Mined from the project's engine self-play games.
Pack 013 · SP-58
Similar puzzles
In your browser or in the Android app. Nothing to install · Free, no ads