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Winning blow: bishop to g3 (e1·6)

Shuffle Rating 1390Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1390 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c1, queen b4, rook b1 g1, bishop e1 e2, knight d6, pawn a2 b2 c2 d2 h2 g4.

Black: king c7, queen h8, rook b8 g8, bishop e6 d8, knight b6 d7, pawn e3 g5 c6 b7 h7.

13 white and 13 black pieces are on the board; the puzzle position arises after move 16.

The position in numbers

Black are ahead by 2 points of material (34 against 36; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on c1, the black king on c7.

It is White to move on move 16, with 47 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 5. Files fully open (no pawns of either colour): f — natural highways for the rooks and queen. Half-open for White: e.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

16. Bg3 Nd5 17. Qa5+ N7b6 18. Nf7+ Kc8 19. Nxh8

Why it works

  • Great move! bishop to g3 keeps the pressure (+2.2).
  • Spot on — queen to a5 (+1.6).
  • Stunning! knight to f7 gives up material but you stand better (+1.4).
  • Brilliant! The knight on h8 is a sacrifice that works — you stand better (+1.3).
  • You win a piece — the queen.
  • If instead Nd5, then Qa5+ and you stay on top.

Move by move

  • 16. Bg3 — bishop to g3
  • Nd5 — knight to d5
  • 17. Qa5+ — queen to a5 with check
  • N7b6 — knight to b6
  • 18. Nf7+ — knight to f7 with check
  • Kc8 — king to c8
  • 19. Nxh8 — knight to h8 (capture)

Types in this puzzle

Discovered check

The moving piece opens a check — and is free to grab anything meanwhile.

With a discovered check the moving piece unmasks a check from the piece standing behind it. While the king deals with the check, the piece that moved grabs whatever it likes, free of charge. Look for your long-range piece on a line with the enemy king, with exactly one of your own pieces in between. The rule: among all the ways to step aside, pick the one that captures or attacks the most expensive loot.

Quiet move

No check, no capture — yet this modest move decides the game.

A quiet move gives no check and takes nothing — yet it decides the game by creating an unstoppable threat or stealing the king's last square. This is the hardest class of moves: the eye hunts for loud blows while a modest shift does the winning. The clue: every forcing try runs into a defense, so seek the move that strengthens the threat or takes squares away. Train yourself to ask: what if I neither capture nor check, but quietly improve?

About this position

These pieces come from starting position #281.

SP-281 · BastionScout — King shifted to c or f, with a knight committed to the corner from move one.

The king starts on c1, the rooks on b1 and g1, the queen on h1.

The king already stands on c1, so castling long moves only the rook, from b1 to d1.

The bishops stand on d1 and e1; their long diagonals reach h5 and a5 once the e- and d-pawns step aside.

One second-rank pawn starts with no defender at all: a2.

The setup belongs to the BastionScout family; read right to left it becomes position 585.

The engine's main line opens with f4.

Morozov Balance Index: 83 of 100 — class A — most balanced. Engine evaluation of the starting position: +16 centipawns for White (depth 43, 400 000 000 nodes).

Explore position #281

Provenance

Mined from the project's engine self-play games.

Pack 010 · SP-281

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