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Winning blow: queen to e6 (e2·9)

Shuffle Rating 1700Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

A fork made possible by the Chess960 piece placement.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1700 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen e2, rook b1 h3, bishop a1 f1, knight c1, pawn f2 g2 a3 c4.

Black: king g6, queen d8, rook b8 f8, bishop d4 a8, knight d7 e8, pawn b5 a6 e6 h6 g7.

11 white and 13 black pieces are on the board; the puzzle position arises after move 18.

The position in numbers

Black are ahead by 4 points of material (32 against 36; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on g6.

It is White to move on move 18, with 42 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 5. Files fully open (no pawns of either colour): d — natural highways for the rooks and queen. Half-open for White: b, e, h.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

18. Qxe6+ Kh7 19. Bd3+ Be4 20. Bxe4+ Rf5 21. Bxd4

Why it works

  • Great move! queen to e6 keeps the pressure (#6).
  • Well found: bishop to d3 (#5).
  • Strong! bishop to e4 is the sharp choice (#4).
  • Best move. bishop to d4 is exactly what the engine plays (+8.6).
  • You win a piece — the bishop.
  • If instead Kh7, then Bd3+ and you stay on top.

Move by move

  • 18. Qxe6+ — queen to e6 (capture) with check
  • Kh7 — king to h7
  • 19. Bd3+ — bishop to d3 with check
  • Be4 — bishop to e4
  • 20. Bxe4+ — bishop to e4 (capture) with check
  • Rf5 — rook to f5
  • 21. Bxd4 — bishop to d4 (capture)

Types in this puzzle

Setup fork

The random setup allows a fork that classical chess never sees.

A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

About this position

These pieces come from starting position #418.

SP-418 · RampartGuard — Both knights begin on inner files while the king sits on the wing (b/g); mirror twins stay together in this family.

The king starts on g1, the rooks on b1 and h1, the queen on d1.

The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

The pawn on f2 is defended by the king alone — the classic soft spot of the standard setup.

The setup belongs to the RampartGuard family; read right to left it becomes position 727.

The engine's main line opens with c4.

Morozov Balance Index: 100 of 100 — class A — most balanced. Engine evaluation of the starting position: -2 centipawns for White (depth 47, 400 000 000 nodes).

In 50 self-play games White scored 51.0% (95% CI 37.6–64.3%).

Explore position #418

Provenance

Mined from the project's engine self-play games.

Pack 013 · SP-418

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