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Winning blow: knight to g5 (e6·4)

Shuffle Rating 1430Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1430 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king h2, queen f8, rook e1, knight e6, pawn g2 f4 h4.

Black: king h7, queen c3, knight f5 c6, pawn b4 h5 f6 g7.

7 white and 8 black pieces are on the board; the puzzle position arises after move 38.

The position in numbers

White are ahead by 1 points of material (20 against 19; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on h2, the black king on h7.

It is White to move on move 38, with 35 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 3 pawns, Black 4. Files fully open (no pawns of either colour): a, c, d, e — natural highways for the rooks and queen. Half-open for White: b.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

38. Ng5+ fxg5 39. Qxf5+ g6 40. Qd7+ Qg7 41. Qxc6

Why it works

  • Great move! knight to g5 keeps the pressure (+6.2).
  • Well found: queen to f5 (+6.7).
  • Strong! queen to d7 is the sharp choice (+6.7).
  • Great move! queen to c6 keeps the pressure (+6.8).
  • You win a piece — the knight.
  • If instead fxg5, then Qxf5+ and you stay on top.

Move by move

  • 38. Ng5+ — knight to g5 with check
  • fxg5 — pawn to g5 (capture)
  • 39. Qxf5+ — queen to f5 (capture) with check
  • g6 — pawn to g6
  • 40. Qd7+ — queen to d7 with check
  • Qg7 — queen to g7
  • 41. Qxc6 — queen to c6 (capture)

Types in this puzzle

Decoy

A sacrifice lures the king or a piece onto a fatal square.

A decoy is the mirror image of deflection: you sacrifice to drag the king or a piece onto a fatal square. The classic is a queen or rook sac whose capture pulls the king into a knight fork, a discovered check or mate. Find the square where the target will be hit, then find the offer it cannot refuse. Calculate to the very end — a decoy only works when the follow-up is forced.

Counter-strike

Don't defend — answer the threat with a bigger one.

The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.

About this position

These pieces come from starting position #652.

SP-652 · ThroneScout — A knight starts on the edge (a/h) and the king sits centrally on d or e; the mirror twin stays in this family too.

The king starts on d1, the rooks on a1 and e1, the queen on f1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

The bishops stand on b1 and g1; their long diagonals reach h7 and a7 once the c- and f-pawns step aside.

One second-rank pawn starts with no defender at all: b2.

The setup belongs to the ThroneScout family; read right to left it becomes position 220.

The engine's main line opens with e4, putting a pawn straight into the centre.

Morozov Balance Index: 80 of 100 — class A — most balanced. Engine evaluation of the starting position: +17 centipawns for White (depth 47, 400 000 000 nodes).

Explore position #652

Provenance

Mined from the project's engine self-play games.

Pack 011 · SP-652

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