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Fork: rook to e8 (e1·2)

Shuffle Rating 1433Theme: Fork: one piece attacks two targets at once — they can't both be saved.
White to move — find the best continuation

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The tactical motive

Fork: one piece attacks two targets at once — they can't both be saved.

Difficulty 1433 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

A fork is one piece attacking two targets at once. Look for a knight, pawn or queen move that lands where it hits the king (or a bigger piece) and a second undefended unit on the same turn — the opponent can save only one.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen d1, rook b1 e1, bishop d3, knight g4, pawn c2 f2 g2 h3.

Black: king g8, queen d8, rook a8 e8, bishop d6 b7, pawn a5 b5 d5 c6 g6 f7 h7.

10 white and 13 black pieces are on the board; the puzzle position arises after move 23.

The position in numbers

Black are ahead by 3 points of material (29 against 32; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on g8.

It is White to move on move 23, with 38 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 7. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen. Half-open for White: a, b, d.

Black hold the bishop pair, an edge in open lines. The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

23. Rxe8+ Qxe8 24. Nf6+ Kg7 25. Nxe8+

Why it works

  • Great move! rook to e8 keeps the pressure (+3.9).
  • Well found: knight to f6 (+4.0).
  • Strong! knight to e8 is the sharp choice (+3.8).
  • You win a piece — the queen.
  • If instead Qxe8, then Nf6+ and you stay on top.

Move by move

  • 23. Rxe8+ — rook to e8 (capture) with check
  • Qxe8 — queen to e8 (capture)
  • 24. Nf6+ — knight to f6 with check
  • Kg7 — king to g7
  • 25. Nxe8+ — knight to e8 (capture) with check

Types in this puzzle

Decoy

A sacrifice lures the king or a piece onto a fatal square.

A decoy is the mirror image of deflection: you sacrifice to drag the king or a piece onto a fatal square. The classic is a queen or rook sac whose capture pulls the king into a knight fork, a discovered check or mate. Find the square where the target will be hit, then find the offer it cannot refuse. Calculate to the very end — a decoy only works when the follow-up is forced.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Winning exchange

A forced series of captures on one square ends in your favour.

A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.

Provenance

Derived from the Lichess puzzle database (CC0).

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 011

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