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Winning blow: knight to e6 (d4·15)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, rook g2, knight d4 g4, pawn d2 e2 h3 f4.

Black: king g8, queen e6, rook g7, knight f7 e8, pawn h4 b5 g6.

8 white and 8 black pieces are on the board; the puzzle position arises after move 31.

The position in numbers

Black are ahead by 8 points of material (15 against 23; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on g8.

It is White to move on move 31, with 24 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 3. Files fully open (no pawns of either colour): a, c — natural highways for the rooks and queen. Half-open for White: b, g.

The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

31. Nxe6 Rh7 32. Nf6+ Nxf6 33. Rxg6+ Kh8 34. Rxf6

Why it works

  • Great move! knight to e6 keeps the pressure (+4.2).
  • Well found: knight to f6 (+4.5).
  • Strong! rook to g6 is the sharp choice (+4.2).
  • Great move! rook to f6 keeps the pressure (+4.6).
  • You win a piece — the queen.
  • If instead Rh7, then Nf6+ and you win the queen.

Move by move

  • 31. Nxe6 — knight to e6 (capture)
  • Rh7 — rook to h7
  • 32. Nf6+ — knight to f6 with check
  • Nxf6 — knight to f6 (capture)
  • 33. Rxg6+ — rook to g6 (capture) with check
  • Kh8 — king to h8
  • 34. Rxf6 — rook to f6 (capture)

Types in this puzzle

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Remove the defender

Capture the guard first — then take what it protected.

Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.

About this position

These pieces come from starting position #387.

SP-387 · BastionGuard — King shifted to c or f, knights kept clear of the edges — 168 positions in all.

The king starts on f1, the rooks on c1 and g1, the queen on b1.

Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

The second rank carries 2 pawns with no defender at all: d2, h2.

The setup belongs to the BastionGuard family; read right to left it becomes position 755.

The engine's main line opens with b4.

Morozov Balance Index: 83 of 100 — class A — most balanced. Engine evaluation of the starting position: +16 centipawns for White (depth 49, 400 000 000 nodes).

Explore position #387

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-387

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