Winning blow: queen to g4 (e2·3)
c9-28186naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1610 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c1, queen e2, rook b1 g1, bishop a1 h1, knight c2, pawn a2 d2 f2 h2 b3 c3 g3 d5.
Black: king d7, queen e8, rook b8 g8, bishop h8, knight f5 f8, pawn e5 g5 b6 d6 a7 c7 f7 h7.
15 white and 15 black pieces are on the board; the puzzle position arises after move 11.
The position in numbers
Material is level — 36 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).
The white king stands on c1, the black king on d7.
It is White to move on move 11, with 42 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 8 pawns, Black 8. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: e.
White hold the bishop pair, an edge in open lines. The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
11. Qg4 c5 12. Qxf5+
Why it works
- Great move! queen to g4 keeps the pressure (+5.6).
- Spot on — queen to f5 (+5.5).
- You win a piece — the knight.
- If instead c5, then Qxf5+ and you win the knight.
Move by move
- 11. Qg4 — queen to g4
- c5 — pawn to c5
- 12. Qxf5+ — queen to f5 (capture) with check
Types in this puzzle
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
Development punish
Half the army still asleep — the attack breaks through.
Punishing lazy development: half of your opponent's army is asleep on its starting squares, which means you outnumber him where the fight is. Count not the pieces on the board but the pieces in play — if five or more of his pieces have never moved, look for a forcing attack. The sign is a development lead plus open lines toward his king. Strike immediately: give him two quiet moves and the advantage evaporates.
Quiet move
No check, no capture — yet this modest move decides the game.
A quiet move gives no check and takes nothing — yet it decides the game by creating an unstoppable threat or stealing the king's last square. This is the hardest class of moves: the eye hunts for loud blows while a modest shift does the winning. The clue: every forcing try runs into a defense, so seek the move that strengthens the threat or takes squares away. Train yourself to ask: what if I neither capture nor check, but quietly improve?
About this position
These pieces come from starting position #723.
SP-723 · BastionGuard — King shifted to c or f, knights kept clear of the edges — 168 positions in all.
The king starts on c1, the rooks on b1 and g1, the queen on e1.
The king already stands on c1, so castling long moves only the rook, from b1 to d1.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
One second-rank pawn starts with no defender at all: a2.
The setup belongs to the BastionGuard family; read right to left it becomes position 419.
The engine's main line opens with g3.
Morozov Balance Index: 43 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +28 centipawns for White (depth 47, 400 000 000 nodes).
Explore position #723Provenance
Mined from the project's engine self-play games.
Pack 012 · SP-723
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