Winning blow: queen to c5 (c4·4)
c9-28228naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1790 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c1, queen c4, bishop g2 e3, knight d1 f2, pawn h2 c3 d3 g3 a4 g5.
Black: king c6, queen e1, rook c8, bishop g7 g8, knight f7, pawn e4 a5 c5 h7.
12 white and 10 black pieces are on the board; the puzzle position arises after move 25.
The position in numbers
Material is level — 27 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).
The white king stands on c1, the black king on c6.
It is White to move on move 25, with 33 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 4. Files fully open (no pawns of either colour): b, f — natural highways for the rooks and queen. Half-open for White: e.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
25. Qxc5+ Kd7 26. Bh3+ Ke8 27. Qxc8+
Why it works
- Great move! queen to c5 keeps the pressure (#5).
- Well found: bishop to h3 (#4).
- Strong! queen to c8 is the sharp choice (#3).
- You win a piece — the rook.
- If instead Kd7, then Bh3+ and you stay on top.
Move by move
- 25. Qxc5+ — queen to c5 (capture) with check
- Kd7 — king to d7
- 26. Bh3+ — bishop to h3 with check
- Ke8 — king to e8
- 27. Qxc8+ — queen to c8 (capture) with check
Types in this puzzle
Skewer
A line attack forces the valuable piece to move, exposing the one behind it.
A skewer is a pin turned inside out: the valuable piece stands in front and something cheaper hides behind it. The big piece must step aside, and you collect the one that was sheltering in its shadow. Scan for the enemy king or queen sharing a file, rank or diagonal with another enemy piece. The deadliest version comes with check — the king moves, the rook behind it dies.
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
Check chase
Every move is a check — the king is chased into losing ground.
In a check chase every one of your moves is a check, so the opponent never gets a free second. The king is herded across the board until it loses a piece or walks into a decisive blow. Such lines are the easiest to calculate: each check allows only a handful of replies, so try them all. Make it a habit to start calculating any sharp position with the checks — they are the most forcing moves on the board.
About this position
These pieces come from starting position #703.
SP-703 · BastionGuard — The king starts one file off-centre, on c or f, with neither knight in a corner.
The king starts on c1, the rooks on a1 and f1, the queen on b1.
The king already stands on c1, so castling long moves only the rook, from a1 to d1.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
One second-rank pawn starts with no defender at all: e2.
The setup belongs to the BastionGuard family; read right to left it becomes position 448.
The engine's main line opens with e4, putting a pawn straight into the centre.
Morozov Balance Index: 69 of 100 — class B — balanced. Engine evaluation of the starting position: +21 centipawns for White (depth 44, 400 000 000 nodes).
Explore position #703Provenance
Mined from the project's engine self-play games.
Pack 013 · SP-703
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