Chess960 tactic on e6 (f5·3)
c9-28535naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate: a forcing sequence that ends the game — the king has no escape.
Mate in 4: a forced checkmate in four moves — every reply is covered.
Difficulty 2400 ShuffleRating — expert level — few solve it at first try.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This is a forced mating attack. Start from the enemy king: which of its squares are already covered, and which move takes away the rest while keeping the king in check? Forcing moves — checks and captures — are what turn an attack into mate.
A mate in four is a longer forced net: each of your moves is a check or an irresistible threat, and the king is driven step by step to a square where it is finally trapped. Verify that the defender has exactly one reply at every branch.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king e1, queen c1, rook d1 f8, bishop g1 f5, knight g3 d4, pawn a2 g2 h2.
Black: king d7, queen c8, rook d8, bishop b8, knight b2 h8, pawn e4 d5 d6 e6 a7 b7.
11 white and 12 black pieces are on the board; the puzzle position arises after move 16.
The position in numbers
White are ahead by 5 points of material (34 against 29; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on e1, the black king on d7.
It is White to move on move 16, with 51 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 3 pawns, Black 6. Files fully open (no pawns of either colour): c, f — natural highways for the rooks and queen. Half-open for White: b, d, e.
White hold the bishop pair, an edge in open lines. The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
16. Bxe6+ Ke7 17. Ngf5+ Kxf8 18. Qh6+ Ke8 19. Qxh8#
Why it works
- Great move! bishop to e6 keeps the pressure (#3).
- Spot on — knight to f5 (#2).
- Precise: queen to h6 is the top choice (#1).
- Best move. queen to h8 is exactly what the engine plays (#).
- The line ends in a forced mate in 4.
- If instead Ke7, then Ngf5+ and you stay on top.
Move by move
- 16. Bxe6+ — bishop to e6 (capture) with check
- Ke7 — king to e7
- 17. Ngf5+ — knight to f5 with check
- Kxf8 — king to f8 (capture)
- 18. Qh6+ — queen to h6 with check
- Ke8 — king to e8
- 19. Qxh8# — queen to h8 (capture) and it is checkmate
Types in this puzzle
Mate in 4+
A long forced mating combination.
Mate in four or longer is a marathon of forcing moves where the grip must never loosen. The tools are the same: checks, double threats and sacrifices that deny the opponent a single free tempo. Do not juggle the whole tree at once — walk the main line all the way to mate first, then verify the side branches. If somewhere the defender finds one quiet move that holds, your very first move was wrong.
Royal fork
A fork with check: the king must move, and the second piece is lost.
A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #316.
SP-316 · ThroneScout — A knight starts on the edge (a/h) and the king sits centrally on d or e; the mirror twin stays in this family too.
The king starts on e1, the rooks on d1 and f1, the queen on c1.
The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.
The bishops stand on b1 and g1; their long diagonals reach h7 and a7 once the c- and f-pawns step aside.
One second-rank pawn starts with no defender at all: g2.
The setup belongs to the ThroneScout family; read right to left it becomes position 364.
The engine's main line opens with f4.
Morozov Balance Index: 2 of 100 — class D — largest edge. Engine evaluation of the starting position: +56 centipawns for White (depth 44, 400 000 000 nodes).
Explore position #316Provenance
Mined from the project's engine self-play games.
Pack 015 · SP-316
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