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Mate in 1: bishop to e8 (d7)

Shuffle Rating 1720Theme: Mate in 1: find the move after which the enemy king has no escape.
White to move — find the best continuation

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The tactical motive

Mate in 1: find the move after which the enemy king has no escape.

Difficulty 1720 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

A mate in one hides among forcing checks. Run through every check you can give: does it cover all the king's escape squares, is the checking piece safe or supported, and can nothing block or capture it? If yes, that is the mate.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king f4, bishop d7, pawn b2 g5.

Black: king g6, pawn b4 c4 d4 a6 g7 h7.

4 white and 7 black pieces are on the board; the puzzle position arises after move 39.

The position in numbers

Black are ahead by 1 points of material (5 against 6; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on f4, the black king on g6.

It is White to move on move 39, with 15 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 2 pawns, Black 6. Files fully open (no pawns of either colour): e, f — natural highways for the rooks and queen. Half-open for White: a, c, d, h.

The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

39. Be8#

Why it works

  • Great move! bishop to e8 keeps the pressure (#).
  • The line ends in a forced mate in 1.

Move by move

  • 39. Be8# — bishop to e8 and it is checkmate

Types in this puzzle

Mate in 1

Checkmate in a single move — find it.

Mate in one: the combination is over, only the final precise shot remains. The method is simple — list every check you have and test the three escapes against each: king moves, blocks, and capturing the checker. If none of them works, it is mate. The classic blunder is falling in love with the first check you see and missing the one escape hatch.

Minor-piece endgame

Bishops and knights duel — geometry decides.

A minor-piece endgame leaves only bishops and knights with pawns, and geometry decides. The bishop loves an open board and play on both wings; the knight loves fixed pawns and outpost squares. Check which color squares the pawns stand on and where the knight can actually reach in time. Practical tip: against a knight, spread the play across both flanks — short legs cannot cover everything.

Provenance

Derived from the Lichess puzzle database (CC0).

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 013

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