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Mate in 3: rook to d1

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Shuffle Rating 988Theme: Mate in 3: a forced sequence that ends in checkmate.
Black to move — find the best continuation

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The tactical motive

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 988 ShuffleRating — for beginners taking their first steps in Chess960 tactics.

Black to move — find the best continuation

How to recognize this tactic

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c1, rook b4 e4, pawn f2 g2 c3 h4 e5.

Black: king a5, rook d2 d7, pawn a4 e6 f7 g7 h7.

8 white and 8 black pieces are on the board; the puzzle position arises after move 31.

The position in numbers

Material is level — 15 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).

The white king stands on c1, the black king on a5.

It is Black to move on move 31, with 27 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): b, d — natural highways for the rooks and queen. Half-open for Black: c.

The Black king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

31... Rd1+ 32. Kb2 R7d2+ 33. Ka3 Ra1#

Why it works

  • Great move! rook to d1 keeps the pressure (#2).
  • Well found: rook to d2 (#1).
  • Strong! rook to a1 is the sharp choice (#).
  • The line ends in a forced mate in 3.
  • If instead Kb2, then R7d2+ and you stay on top.

Move by move

  • 31… Rd1+ — rook to d1 with check
  • 32. Kb2 — king to b2
  • R7d2+ — rook to d2 with check
  • 33. Ka3 — king to a3
  • Ra1# — rook to a1 and it is checkmate

Types in this puzzle

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Rook endgame

The most common endgame — activity decides everything.

The rook endgame is the most common of all: rooks and pawns on the board. Its first law is activity — a rook behind a passed pawn beats a rook passively babysitting one. The sign of a correct plan is that your rook is attacking something, not guarding something. The typical error is locking your rook into defense: it is often better to give up a pawn and keep your rook and king active.

Provenance

Derived from the Lichess puzzle database (CC0).

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 006

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