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Pin: queen to f7 (h5)

Shuffle Rating 2331Theme: Pin: a piece can't move without exposing something more valuable behind it.
Black to move — find the best continuation

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The tactical motive

Pin: a piece can't move without exposing something more valuable behind it.

Difficulty 2331 ShuffleRating — expert level — few solve it at first try.

Black to move — find the best continuation

How to recognize this tactic

A pin freezes a piece in front of a more valuable one behind it. Scan the ranks, files and diagonals your bishop, rook or queen controls: if an enemy piece cannot move without exposing its king or queen, it is pinned and can be piled on or bypassed.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king f2, queen g2, rook d4 g4, pawn a2 c2 b3 h4.

Black: king g8, queen h5, rook e6, bishop d6, pawn g5 h6 a7 b7.

8 white and 8 black pieces are on the board; the puzzle position arises after move 30.

The position in numbers

White are ahead by 2 points of material (23 against 21; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on f2, the black king on g8.

It is Black to move on move 30, with 34 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 4. Files fully open (no pawns of either colour): d, e, f — natural highways for the rooks and queen. Half-open for Black: c.

The Black king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

30... Qf7+ 31. Qf3 Rf6 32. Qxf6 Qxf6+

Why it works

  • Great move! queen to f7 keeps the pressure (+4.8).
  • Well found: rook to f6 (+4.8).
  • Strong! queen to f6 is the sharp choice (+5.1).
  • You win a piece — the queen.
  • If instead Qf3, then Rf6 and you stay on top.

Move by move

  • 30… Qf7+ — queen to f7 with check
  • 31. Qf3 — queen to f3
  • Rf6 — rook to f6
  • 32. Qxf6 — queen to f6 (capture)
  • Qxf6+ — queen to f6 (capture) with check

Types in this puzzle

Royal fork

A fork with check: the king must move, and the second piece is lost.

A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Battery

Two pieces stacked on one line — the front one strikes with double force.

A battery stacks two long-range pieces on one line — a queen behind a bishop on a diagonal, or doubled rooks on a file. The front piece strikes with double force: capture it, and the piece behind recaptures with even more pressure. The battery is ready when both pieces already stare at one point and only the front strike is missing. Build batteries in advance on lines leading to the king — the doubling itself often breeds the combination.

Provenance

Derived from the Lichess puzzle database (CC0).

Pack 015

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