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Discovered attack: bishop to f7 (d5·2)

Shuffle Rating 1580Theme: Discovered attack: one piece steps aside, unleashing another's attack.
White to move — find the best continuation

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The tactical motive

Discovered attack: one piece steps aside, unleashing another's attack.

Difficulty 1580 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

A discovered attack fires when one piece steps aside and unmasks the piece behind it. Look for your own units that block a rook, bishop or queen: moving the front piece — ideally with a threat of its own — springs two attacks in one move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king h2, queen d2, rook d1, bishop b2 d5, pawn a2 g2 b3 h3 e5.

Black: king g8, queen c7, rook d8, bishop g7, knight f5, pawn b6 g6 a7 f7 h7.

10 white and 10 black pieces are on the board; the puzzle position arises after move 30.

The position in numbers

Material is level — 25 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).

The white king stands on h2, the black king on g8.

It is White to move on move 30, with 42 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): c, d — natural highways for the rooks and queen. Half-open for White: f.

White hold the bishop pair, an edge in open lines. The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

30. Bxf7+ Kxf7 31. Qxd8 Bxe5+ 32. Bxe5

Why it works

  • Great move! bishop to f7 keeps the pressure (+4.0).
  • Well found: queen to d8 (+4.0).
  • Strong! bishop to e5 is the sharp choice (+4.3).
  • You win a piece — the rook.
  • If instead Kxf7, then Qxd8 and you win the rook.

Move by move

  • 30. Bxf7+ — bishop to f7 (capture) with check
  • Kxf7 — king to f7 (capture)
  • 31. Qxd8 — queen to d8 (capture)
  • Bxe5+ — bishop to e5 (capture) with check
  • 32. Bxe5 — bishop to e5 (capture)

Types in this puzzle

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Discovered attack

A piece steps aside and opens a second attack from the piece behind it.

A discovered attack works like a curtain: one piece steps off the line and unveils the long-range piece behind it. The beauty is that the moving piece can create a second threat of its own — two attacks in one move. Look for your stacked pairs: a bishop or rook behind a knight or pawn, aimed through them at something valuable. Send the front piece to the most aggressive square — a discovery without a second threat wastes half its power.

Overload

One defender guards two things — it cannot do both jobs.

Overloading exploits a defender with two jobs at once — guarding a piece and covering a mating square, for instance. It cannot do both: your first strike forces it to handle one duty and abandon the other. Find the overworked piece by asking what happens to each of its charges if it gets distracted. Then hit one target and collect the other — an overloaded defender only pretends to defend.

Provenance

Derived from the Lichess puzzle database (CC0).

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 011

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