♚Open in the app

Mate in 2: knight to g6 (h4·5)

Shuffle Rating 1613Theme: Mate in 2: the first move creates an unstoppable threat, the second delivers mate.
White to move — find the best continuation

Solve in the app

The tactical motive

Mate in 2: the first move creates an unstoppable threat, the second delivers mate.

Difficulty 1613 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen g4, rook a1 f1, bishop c4, knight h4, pawn a2 b2 c2 f2 g2 h2 d3 e4.

Black: king h8, queen e7, rook a8 f8, bishop b6 c8, pawn e5 f6 a7 b7 c7 d7 g7 h7.

14 white and 14 black pieces are on the board; the puzzle position arises after move 14.

The position in numbers

Material is level — 33 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).

The white king stands on g1, the black king on h8.

It is White to move on move 14, with 40 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 8 pawns, Black 8. No file is fully open, so the heavy pieces have to be pried in.

Black hold the bishop pair, an edge in open lines. The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

14. Ng6+ hxg6 15. Qh3#

Why it works

  • Great move! knight to g6 keeps the pressure (#1).
  • Spot on — queen to h3 (#).
  • The line ends in a forced mate in 2.
  • If instead hxg6, then Qh3# and it is mate.

Move by move

  • 14. Ng6+ — knight to g6 with check
  • hxg6 — pawn to g6 (capture)
  • 15. Qh3# — queen to h3 and it is checkmate

Types in this puzzle

Corner mate

Driven into the corner, the king runs out of squares.

The corner mate catches a king driven into the corner, where it has only three neighboring squares — all of them taken away or blocked. The corner is the worst home for a king, because the attacker needs to control the fewest squares there. Herd the king toward the corner with checks and never let it slip back toward the center. Cut off the escape routes before the final check, and the mate practically assembles itself.

Mate in 2

A forced checkmate in two moves.

Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.

Royal fork

A fork with check: the king must move, and the second piece is lost.

A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.

Provenance

Derived from the Lichess puzzle database (CC0).

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 012

Similar puzzles

In your browser or in the Android app. Nothing to install · Free, no ads

Embed

Copy this code to embed the board on your site: