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Fork: bishop to f2 (c5·3)

Shuffle Rating 1599Theme: Fork: one piece attacks two targets at once — they can't both be saved.
Black to move — find the best continuation

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The tactical motive

Fork: one piece attacks two targets at once — they can't both be saved.

Difficulty 1599 ShuffleRating — club-player level.

Black to move — find the best continuation

How to recognize this tactic

A fork is one piece attacking two targets at once. Look for a knight, pawn or queen move that lands where it hits the king (or a bigger piece) and a second undefended unit on the same turn — the opponent can save only one.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king h1, queen h5, rook a1 f1, knight h2 d5, pawn b2 f2 g2 a3 d3 g3 c4.

Black: king g7, queen d8, rook a8 f8, bishop c5, knight f5, pawn a5 e5 g5 d6 h6 b7 c7.

13 white and 13 black pieces are on the board; the puzzle position arises after move 18.

The position in numbers

Material is level — 32 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).

The white king stands on h1, the black king on g7.

It is Black to move on move 18, with 36 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 7 pawns, Black 7. No file is fully open, so the heavy pieces have to be pried in. Half-open for Black: f.

The Black king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

18... Bxf2 19. Qh3 Nxg3+ 20. Qxg3 Bxg3

Why it works

  • Great move! bishop to f2 keeps the pressure (+5.5).
  • Well found: knight to g3 (+6.0).
  • Strong! bishop to g3 is the sharp choice (+5.7).
  • You win a piece — the queen.
  • If instead Qh3, then Nxg3+ and you stay on top.

Move by move

  • 18… Bxf2 — bishop to f2 (capture)
  • 19. Qh3 — queen to h3
  • Nxg3+ — knight to g3 (capture) with check
  • 20. Qxg3 — queen to g3 (capture)
  • Bxg3 — bishop to g3 (capture)

Types in this puzzle

Discovered attack

A piece steps aside and opens a second attack from the piece behind it.

A discovered attack works like a curtain: one piece steps off the line and unveils the long-range piece behind it. The beauty is that the moving piece can create a second threat of its own — two attacks in one move. Look for your stacked pairs: a bishop or rook behind a knight or pawn, aimed through them at something valuable. Send the front piece to the most aggressive square — a discovery without a second threat wastes half its power.

Remove the defender

Capture the guard first — then take what it protected.

Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.

Winning exchange

A forced series of captures on one square ends in your favour.

A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.

Provenance

Derived from the Lichess puzzle database (CC0).

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 011

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