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Pin: knight to f3 (e5·4)

Shuffle Rating 1483Theme: Pin: a piece can't move without exposing something more valuable behind it.
Black to move — find the best continuation

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The tactical motive

Pin: a piece can't move without exposing something more valuable behind it.

Difficulty 1483 ShuffleRating — club-player level.

Black to move — find the best continuation

How to recognize this tactic

A pin freezes a piece in front of a more valuable one behind it. Scan the ranks, files and diagonals your bishop, rook or queen controls: if an enemy piece cannot move without exposing its king or queen, it is pinned and can be piled on or bypassed.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen d1, rook f1 c3, pawn a2 f2 g2 h3 b5 c5.

Black: king h8, queen f4, rook g6, knight e5, pawn e4 d5 a7 b7 g7 h7.

10 white and 10 black pieces are on the board; the puzzle position arises after move 26.

The position in numbers

White are ahead by 2 points of material (25 against 23; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on h8.

It is Black to move on move 26, with 41 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 6. No file is fully open, so the heavy pieces have to be pried in. Half-open for Black: c, f.

The Black king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

26... Nf3+ 27. Rxf3 exf3 28. Qxf3 Qxf3

Why it works

  • Great move! knight to f3 keeps the pressure (+7.2).
  • Well found: pawn to f3 (+7.5).
  • Strong! queen to f3 is the sharp choice (+7.7).
  • You win a piece — the queen.
  • If instead Rxf3, then exf3 and you stay on top.

Move by move

  • 26… Nf3+ — knight to f3 with check
  • 27. Rxf3 — rook to f3 (capture)
  • exf3 — pawn to f3 (capture)
  • 28. Qxf3 — queen to f3 (capture)
  • Qxf3 — queen to f3 (capture)

Types in this puzzle

Absolute pin

A piece is pinned against its king — it cannot legally move.

An absolute pin freezes a piece on the line between its own king and your long-range attacker: moving it is simply illegal. The pattern is three units on one straight line — your bishop, rook or queen, an enemy piece, and the enemy king behind it. A pinned piece neither attacks nor defends anything: treat it as if it were off the board. Pile up on it, ideally with a pawn, because running away is against the rules.

Winning exchange

A forced series of captures on one square ends in your favour.

A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.

Provenance

Derived from the Lichess puzzle database (CC0).

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 011

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