♚Open in the app

Winning blow: queen to d2 (e1·2)

Shuffle Rating 1480Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

Solve in the app

The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1480 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king d1, queen e1, rook c1, bishop b4, knight h5, pawn a2 h2 b3 e4.

Black: king d6, queen d3, rook c5, bishop b8, knight b6, pawn h3 e6 a7 d7.

9 white and 9 black pieces are on the board; the puzzle position arises after move 30.

The position in numbers

Material is level — 24 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).

The white king stands on d1, the black king on d6.

It is White to move on move 30, with 2 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.

White keeps 4 pawns, Black 4. Files fully open (no pawns of either colour): c, f, g — natural highways for the rooks and queen. Half-open for White: d.

The White king has 0 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

30. Qd2 Qxd2+ 31. Kxd2 Ke5 32. Bxc5

Why it works

  • Great move! queen to d2 keeps the pressure (+5.0).
  • Well found: king to d2 (+5.5).
  • Precise: bishop to c5 is the top choice (+5.4).
  • You win a piece — the queen.
  • If instead Qxd2+, then Kxd2 and you stay on top.

Move by move

  • 30. Qd2 — queen to d2
  • Qxd2+ — queen to d2 (capture) with check
  • 31. Kxd2 — king to d2 (capture)
  • Ke5 — king to e5
  • 32. Bxc5 — bishop to c5 (capture)

Types in this puzzle

Absolute pin

A piece is pinned against its king — it cannot legally move.

An absolute pin freezes a piece on the line between its own king and your long-range attacker: moving it is simply illegal. The pattern is three units on one straight line — your bishop, rook or queen, an enemy piece, and the enemy king behind it. A pinned piece neither attacks nor defends anything: treat it as if it were off the board. Pile up on it, ideally with a pawn, because running away is against the rules.

Blocking save

Block the check with tempo — and turn the game around.

The blocking save: you interpose a piece against the check — not passively, but with tempo, so the blocker creates a threat of its own. Such a block turns defense into attack. Whenever you are checked, compare all three replies — capture, move the king, interpose — and among the interpositions hunt for the one that counterattacks. The mistake is automatically stepping aside with the king when an active block would have turned the game around.

Trapped piece

The attacked piece has no safe square — it is caught.

Trapping a piece means the attacked piece has no safe square left — it simply perishes. Do not chase it around; build a cage instead: cut off the escape squares with pawns and pieces first, and attack last. The typical victim has wandered deep into your camp or is stuck at the edge of the board, where its mobility is tiny. And always check the way home for your own raiders — or the trapped piece will be yours.

About this position

These pieces come from starting position #360.

SP-360 · ThroneScout — King on a central file (d/e) with a knight starting on the rim (a/h).

The king starts on d1, the rooks on c1 and f1, the queen on g1.

Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.

The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.

One second-rank pawn starts with no defender at all: b2.

The setup belongs to the ThroneScout family; read right to left it becomes position 317.

The engine's main line opens with f4.

Morozov Balance Index: 14 of 100 — class D — largest edge. Engine evaluation of the starting position: +40 centipawns for White (depth 46, 400 000 000 nodes).

Explore position #360

Provenance

Mined from the project's engine self-play games.

Pack 011 · SP-360

Similar puzzles

In your browser or in the Android app. Nothing to install · Free, no ads

Embed

Copy this code to embed the board on your site: