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Mate in 3: queen to h6 (g6·4)

Shuffle Rating 2455Theme: Mate in 3: a forced sequence that ends in checkmate.
White to move — find the best continuation

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The tactical motive

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 2455 ShuffleRating — expert level — few solve it at first try.

White to move — find the best continuation

How to recognize this tactic

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen g6, pawn a2 f2 g2 b3 d4.

Black: king h4, queen b4, knight e4, pawn a5 d5 f5 e6 b7.

7 white and 8 black pieces are on the board; the puzzle position arises after move 53.

The position in numbers

Black are ahead by 3 points of material (14 against 17; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on h4.

It is White to move on move 53, with 22 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): c, h — natural highways for the rooks and queen. Half-open for White: e.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

53. Qh6+ Kg4 54. f3+ Kg3 55. Qh2#

Why it works

  • Great move! queen to h6 keeps the pressure (#2).
  • Well found: pawn to f3 (#1).
  • Strong! queen to h2 is the sharp choice (#).
  • The line ends in a forced mate in 3.
  • If instead Kg4, then f3+ and you stay on top.

Move by move

  • 53. Qh6+ — queen to h6 with check
  • Kg4 — king to g4
  • 54. f3+ — pawn to f3 with check
  • Kg3 — king to g3
  • 55. Qh2# — queen to h2 and it is checkmate

Types in this puzzle

Supported queen mate

The queen delivers mate face to face, protected by a friend.

The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Queen endgame

Queens on an open board — precision above all.

Queen endgames are treacherous: the queen reaches everywhere, and one slip turns a win into perpetual check. The signs are few pawns, exposed kings, and checks hanging in the air. Tuck your king away early, and use your own checks to bring the queen closer or push your passer with tempo. The typical mistake is grabbing pawns while leaving your king exposed to endless checks.

Provenance

Derived from the Lichess puzzle database (CC0).

Pack 015

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