♚Open in the app

Trap the pawn on c5 (c6)

Shuffle Rating 1902Theme: Trapped piece: an enemy piece has no safe squares — catch it.
Black to move — find the best continuation

Solve in the app

The tactical motive

Trapped piece: an enemy piece has no safe squares — catch it.

Difficulty 1902 ShuffleRating — for advanced tacticians.

Black to move — find the best continuation

How to recognize this tactic

A trapped piece has no safe square. Spot an enemy piece that has wandered offside or been hemmed in, then play the move that takes away its last escape and wins it — often a quiet pawn push or a covering minor piece.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, rook a1, bishop h3 a7, pawn a2 h2 f3 g3.

Black: king c7, rook b5 h8, pawn d5 c6 f7 g7 h7.

8 white and 8 black pieces are on the board; the puzzle position arises after move 24.

The position in numbers

Material is level — 15 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).

The white king stands on g1, the black king on c7.

It is Black to move on move 24, with 27 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 5. Files fully open (no pawns of either colour): b, e — natural highways for the rooks and queen. Half-open for Black: a.

White hold the bishop pair, an edge in open lines. The Black king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

24... c5 25. a4 Ra5 26. Bxc5 Rxc5

Why it works

  • Great move! pawn to c5 keeps the pressure (+2.7).
  • Well found: rook to a5 (+2.6).
  • Strong! rook to c5 is the sharp choice (+2.6).
  • You reach a winning position (+2.6).
  • If instead a4, then Ra5 and you stay on top.

Move by move

  • 24… c5 — pawn to c5
  • 25. a4 — pawn to a4
  • Ra5 — rook to a5
  • 26. Bxc5 — bishop to c5 (capture)
  • Rxc5 — rook to c5 (capture)

Types in this puzzle

Clearance

Clear your own piece out of the way — with tempo — for the decisive blow.

Clearance is about your own piece standing in the way of the decisive blow — so you move it aside, or even throw it away. The key is to clear with tempo: jump off with a check, a capture or a threat, giving the opponent no time to regroup. The telltale sign: you see a crushing queen or rook move, but one of your own pieces blocks the line or occupies the square. Do not cling to it — a clearance sacrifice usually costs less than a missed attack.

Passed pawn

Nothing can stop the passer — escort it to the last rank.

A passed pawn has no enemy pawns in front of it or on the neighboring files: only pieces can stop it. Check who can blockade the pawn or catch it with the king — if nobody can, the pawn is worth a whole piece. Push the passer with your pieces supporting it, and put your rook behind it. The beginner's mistake is shoving the pawn forward unprotected, straight into a capture.

Quiet move

No check, no capture — yet this modest move decides the game.

A quiet move gives no check and takes nothing — yet it decides the game by creating an unstoppable threat or stealing the king's last square. This is the hardest class of moves: the eye hunts for loud blows while a modest shift does the winning. The clue: every forcing try runs into a defense, so seek the move that strengthens the threat or takes squares away. Train yourself to ask: what if I neither capture nor check, but quietly improve?

Provenance

Derived from the Lichess puzzle database (CC0).

Pack 014

Similar puzzles

In your browser or in the Android app. Nothing to install · Free, no ads

Embed

Copy this code to embed the board on your site: