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Winning blow: pawn to b6 (c5·5)

Shuffle Rating 1060Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1060 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king f1, queen c1, rook a1 e2, bishop e3 d5, knight f2, pawn b2 h2 d3 g3 f4 c5.

Black: king c8, queen b8, rook e8 f8, bishop e7, knight b5 c7, pawn b4 f5 h5 b6 g6 a7 d7.

13 white and 14 black pieces are on the board; the puzzle position arises after move 24.

The position in numbers

Black are ahead by 1 points of material (34 against 35; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on f1, the black king on c8.

It is White to move on move 24, with 47 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 7. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen. Half-open for White: a.

White hold the bishop pair, an edge in open lines. The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

24. cxb6 axb6 25. Ra8 Nc3 26. Rxb8+

Why it works

  • Great move! pawn to b6 keeps the pressure (+3.8).
  • rook to a8 develops smoothly.
  • Precise: rook to b8 is the top choice (+4.2).
  • You win a piece — the queen.
  • If instead axb6, then Ra8 and you stay on top.

Move by move

  • 24. cxb6 — pawn to b6 (capture)
  • axb6 — pawn to b6 (capture)
  • 25. Ra8 — rook to a8
  • Nc3 — knight to c3
  • 26. Rxb8+ — rook to b8 (capture) with check

Types in this puzzle

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Counter-strike

Don't defend — answer the threat with a bigger one.

The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.

Queen trap

The strongest piece ventures too far — and cannot come back.

A queen trap catches the strongest piece after it ventures too far and finds no way home. The usual story is a queen grabbing a distant pawn — the classic poisoned pawn. The warning signs: the queen has few retreat squares, and enemy minor pieces cut them off one by one, gaining tempo with every move. Before your queen snacks on a pawn in enemy territory, count her escape routes — fewer than two means stay home.

About this position

These pieces come from starting position #333.

SP-333 · ThroneScout — Centre-file king, rim knight: 204 of the 960 positions share this pattern.

The king starts on e1, the rooks on b1 and f1, the queen on c1.

The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.

The bishops stand on d1 and g1; their long diagonals reach h5 and a7 once the e- and f-pawns step aside.

The second rank carries 2 pawns with no defender at all: a2, g2.

The setup belongs to the ThroneScout family; read right to left it becomes position 344.

The engine's main line opens with f4.

Morozov Balance Index: 4 of 100 — class D — largest edge. Engine evaluation of the starting position: +50 centipawns for White (depth 47, 400 000 000 nodes).

Explore position #333

Provenance

Mined from the project's engine self-play games.

Pack 006 · SP-333

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