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Chess960 tactic on f5 (h3)

Shuffle Rating 2400Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate: a forcing sequence that ends the game — the king has no escape.

Mate in 4: a forced checkmate in four moves — every reply is covered.

Difficulty 2400 ShuffleRating — expert level — few solve it at first try.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This is a forced mating attack. Start from the enemy king: which of its squares are already covered, and which move takes away the rest while keeping the king in check? Forcing moves — checks and captures — are what turn an attack into mate.

A mate in four is a longer forced net: each of your moves is a check or an irresistible threat, and the king is driven step by step to a square where it is finally trapped. Verify that the defender has exactly one reply at every branch.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king f1, queen e8, rook b1 g1, bishop f2 h3, knight c3, pawn b2 c2 d2 c4 g5.

Black: king g7, knight c6, pawn b5 f5 h5 d6 a7 c7.

12 white and 8 black pieces are on the board; the puzzle position arises after move 25.

The position in numbers

White are ahead by 24 points of material (33 against 9; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on f1, the black king on g7.

It is White to move on move 25, with 55 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 6. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen. Half-open for White: a, f, h.

White hold the bishop pair, an edge in open lines. The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

25. Bxf5 bxc4 26. Be6 Ne7 27. Qxe7+ Kg6 28. Qf7#

Why it works

  • Best move. bishop to f5 is exactly what the engine plays (#3).
  • bishop to e6 develops smoothly.
  • Precise: queen to e7 is the top choice (#1).
  • Best move. queen to f7 is exactly what the engine plays (#).
  • The line ends in a forced mate in 4.
  • If instead bxc4, then Be6 and you stay on top.

Move by move

  • 25. Bxf5 — bishop to f5 (capture)
  • bxc4 — pawn to c4 (capture)
  • 26. Be6 — bishop to e6
  • Ne7 — knight to e7
  • 27. Qxe7+ — queen to e7 (capture) with check
  • Kg6 — king to g6
  • 28. Qf7# — queen to f7 and it is checkmate

Types in this puzzle

Supported queen mate

The queen delivers mate face to face, protected by a friend.

The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.

Mate in 4+

A long forced mating combination.

Mate in four or longer is a marathon of forcing moves where the grip must never loosen. The tools are the same: checks, double threats and sacrifices that deny the opponent a single free tempo. Do not juggle the whole tree at once — walk the main line all the way to mate first, then verify the side branches. If somewhere the defender finds one quiet move that holds, your very first move was wrong.

About this position

These pieces come from starting position #61.

SP-61 · BastionScout — A c- or f-file king with at least one knight out on the edge.

The king starts on f1, the rooks on c1 and h1, the queen on e1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

The bishops stand on d1 and g1; their long diagonals reach h5 and a7 once the e- and f-pawns step aside.

The second rank carries 2 pawns with no defender at all: a2, b2.

The setup belongs to the BastionScout family; read right to left it becomes position 904.

The engine's main line opens with f4.

Morozov Balance Index: 5 of 100 — class D — largest edge. Engine evaluation of the starting position: +49 centipawns for White (depth 43, 400 000 000 nodes).

Explore position #61

Provenance

Mined from the project's engine self-play games.

Pack 015 · SP-61

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