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Winning blow: rook to c6 (c1·8)

Shuffle Rating 1280Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1280 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king e1, queen e3, rook c1 f8, knight b3 e4, pawn a2 b2 g2 h2.

Black: king c7, queen c6, bishop g4, pawn a5 e5 g5 h6 b7 d7.

10 white and 9 black pieces are on the board; the puzzle position arises after move 29.

The position in numbers

White are ahead by 11 points of material (29 against 18; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on e1, the black king on c7.

It is White to move on move 29, with 58 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 6. Files fully open (no pawns of either colour): c, f — natural highways for the rooks and queen. Half-open for White: d, e.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

29. Rxc6+ dxc6 30. Qa7 Bc8 31. Nbc5

Why it works

  • Best move. rook to c6 is exactly what the engine plays (#5).
  • queen to a7 develops smoothly.
  • A natural move: knight to c5.
  • You win a piece — the queen.
  • If instead dxc6, then Qd3 and you win the queen.

Move by move

  • 29. Rxc6+ — rook to c6 (capture) with check

Types in this puzzle

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

About this position

These pieces come from starting position #265.

SP-265 · BastionScout — A c- or f-file king with at least one knight out on the edge.

The king starts on c1, the rooks on b1 and h1, the queen on g1.

The king already stands on c1, so castling long moves only the rook, from b1 to d1.

The bishops stand on d1 and e1; their long diagonals reach h5 and a5 once the e- and d-pawns step aside.

One second-rank pawn starts with no defender at all: a2.

The setup belongs to the BastionScout family; read right to left it becomes position 601.

The engine's main line opens with f4.

Morozov Balance Index: 55 of 100 — class B — balanced. Engine evaluation of the starting position: +25 centipawns for White (depth 41, 400 000 000 nodes).

Explore position #265

Provenance

Mined from the project's engine self-play games.

Pack 009 · SP-265

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