♚Open in the app

Winning blow: queen to b3 (d1·2)

Shuffle Rating 1060Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

Solve in the app

The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1060 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king b1, queen d1, rook a1 c1, bishop f1, knight e1 g3, pawn b2 g2 h2 f3 a4 d4.

Black: king b7, queen e8, rook a8 c8, bishop f8 g8, knight c7, pawn f4 d5 h5 f6 a7 e7.

13 white and 13 black pieces are on the board; the puzzle position arises after move 13.

The position in numbers

Material is level — 34 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).

The white king stands on b1, the black king on b7.

It is White to move on move 13, with 32 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 6. Files fully open (no pawns of either colour): c — natural highways for the rooks and queen. Half-open for White: e.

Black hold the bishop pair, an edge in open lines. The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

13. Qb3+ Nb5 14. Rxc8 Rxc8 15. Bxb5

Why it works

  • Great move! queen to b3 keeps the pressure (+4.6).
  • Spot on — rook to c8 (+4.6).
  • Precise: bishop to b5 is the top choice (+6.3).
  • You win a piece — the rook.
  • If instead Nb5, then Rxc8 and you win the rook.

Move by move

  • 13. Qb3+ — queen to b3 with check
  • Nb5 — knight to b5
  • 14. Rxc8 — rook to c8 (capture)
  • Rxc8 — rook to c8 (capture)
  • 15. Bxb5 — bishop to b5 (capture)

Types in this puzzle

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Development punish

Half the army still asleep — the attack breaks through.

Punishing lazy development: half of your opponent's army is asleep on its starting squares, which means you outnumber him where the fight is. Count not the pieces on the board but the pieces in play — if five or more of his pieces have never moved, look for a forcing attack. The sign is a development lead plus open lines toward his king. Strike immediately: give him two quiet moves and the advantage evaporates.

Trapped piece

The attacked piece has no safe square — it is caught.

Trapping a piece means the attacked piece has no safe square left — it simply perishes. Do not chase it around; build a cage instead: cut off the escape squares with pawns and pieces first, and attack last. The typical victim has wandered deep into your camp or is stuck at the edge of the board, where its mobility is tiny. And always check the way home for your own raiders — or the trapped piece will be yours.

About this position

These pieces come from starting position #926.

SP-926 · RampartScout — The king starts on b or g while a knight begins on the a- or h-file — the smallest family.

The king starts on b1, the rooks on a1 and c1, the queen on d1.

From b1 the king makes the longest journey Chess960 allows when castling short: five squares to g1.

The bishops stand on f1 and g1; their long diagonals reach a6 and a7 once the e- and f-pawns step aside.

The pawn on b2 is defended by the king alone — the same soft spot f2 is in the classical setup.

The setup belongs to the RampartScout family; read right to left it becomes position 36.

The engine's main line opens with e4, putting a pawn straight into the centre.

Morozov Balance Index: 51 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +26 centipawns for White (depth 48, 400 000 000 nodes).

Explore position #926

Provenance

Mined from the project's engine self-play games.

Pack 006 · SP-926

Similar puzzles

In your browser or in the Android app. Nothing to install · Free, no ads

Embed

Copy this code to embed the board on your site: