Winning blow: queen to d5 (g8·4)
c9-16211naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1430 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king h1, queen g8, rook f1, bishop e4, pawn h2 d3 g3 b4.
Black: king d6, queen c2, rook c7, knight g6, pawn e2 d7 h7.
8 white and 7 black pieces are on the board; the puzzle position arises after move 28.
The position in numbers
White are ahead by 1 points of material (21 against 20; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on h1, the black king on d6.
It is White to move on move 28, with 44 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 3. Files fully open (no pawns of either colour): a, c, f — natural highways for the rooks and queen. Half-open for White: e.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
28. Qd5+ Ke7 29. Qf7+ Kd8 30. Qg8+ Ke7 31. Qxh7+
Why it works
- Great move! queen to d5 keeps the pressure (#4).
- Spot on — queen to f7 (#3).
- Precise: queen to g8 is the top choice (#3).
- Best move. queen to h7 is exactly what the engine plays (#4).
- You win decisive material (+15.0).
- If instead Ke7, then Qf7+ and you stay on top.
Move by move
- 28. Qd5+ — queen to d5 with check
- Ke7 — king to e7
- 29. Qf7+ — queen to f7 with check
- Kd8 — king to d8
- 30. Qg8+ — queen to g8 with check
- Ke7 — king to e7
- 31. Qxh7+ — queen to h7 (capture) with check
Types in this puzzle
Check chase
Every move is a check — the king is chased into losing ground.
In a check chase every one of your moves is a check, so the opponent never gets a free second. The king is herded across the board until it loses a piece or walks into a decisive blow. Such lines are the easiest to calculate: each check allows only a handful of replies, so try them all. Make it a habit to start calculating any sharp position with the checks — they are the most forcing moves on the board.
Mate defense
Mate is threatened — parry it and stay on top.
Mate defense: your opponent is one move from mating you — but it is your turn, and that changes everything. Find the defense that kills the mating threat while keeping your advantage: often a check or a counter-threat that leaves no time for the mate. First name the exact square where the mate would land — otherwise you are defending blind. The mistake is playing a "defensive" move that does not actually remove the threat.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #591.
SP-591 · ThroneGuard — Both knights start on inner files (b–g) while the king sits centrally on d or e — one of 204 positions filed here.
The king starts on d1, the rooks on b1 and e1, the queen on a1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
The pawn on c2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the ThroneGuard family; read right to left it becomes position 272.
The engine's main line opens with b4.
Morozov Balance Index: 2 of 100 — class D — largest edge. Engine evaluation of the starting position: +54 centipawns for White (depth 41, 400 000 000 nodes).
Explore position #591Provenance
Mined from the project's engine self-play games.
Pack 010 · SP-591
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