Winning blow: knight to f6 (h5·7)
c9-19024naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 920 ShuffleRating — for beginners taking their first steps in Chess960 tactics.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king h1, queen d2, rook a1 f1, bishop a2 g3, knight h5, pawn g2 c3 f3 a4 d4 h4 e5.
Black: king g8, queen e7, rook b8 f8, bishop g6 d8, knight f7, pawn a5 f5 g5 c6 e6 d7.
14 white and 13 black pieces are on the board; the puzzle position arises after move 25.
The position in numbers
White are ahead by 1 points of material (35 against 34; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on h1, the black king on g8.
It is White to move on move 25, with 39 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 6. Files fully open (no pawns of either colour): b — natural highways for the rooks and queen.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
25. Nf6+ Kg7 26. hxg5
Why it works
- Great move! knight to f6 keeps the pressure (+2.9).
- Spot on — pawn to g5 (+3.1).
- You reach a winning position (+3.1).
- If instead Kg7, then hxg5 and you stay on top.
Move by move
- 25. Nf6+ — knight to f6 with check
- Kg7 — king to g7
- 26. hxg5 — pawn to g5 (capture)
Types in this puzzle
Interference
A piece lands between defender and defended, cutting the connection.
Interference means planting a piece between the defender and what it defends, cutting the wire. Often it is a sacrifice: the piece lands on a square where it can be taken, yet two enemy defensive lines cross exactly there. Look for that intersection point — the square shared by two of the opponent's lines of defense. The intruder can be captured, but whichever piece takes it abandons its own duty.
About this position
These pieces come from starting position #444.
SP-444 · BastionGuard — King off-centre on c or f with both knights on inner files.
The king starts on f1, the rooks on a1 and h1, the queen on e1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on b1 and g1; their long diagonals reach h7 and a7 once the c- and f-pawns step aside.
The pawn on g2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the BastionGuard family; read right to left it becomes position 716.
The engine's main line opens with c3.
Morozov Balance Index: 91 of 100 — class A — most balanced. Engine evaluation of the starting position: +13 centipawns for White (depth 47, 400 000 000 nodes).
Explore position #444Provenance
Mined from the project's engine self-play games.
Pack 005 · SP-444
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