Winning blow: rook to a7 (a1·3)
c9-19683naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c2, queen a8, rook a1, knight d3, pawn b2 g2 h2 c3 f3.
Black: king c7, queen b5, bishop c4, knight b3 d6, pawn e3 d4 h4 e5 b6 g7.
9 white and 11 black pieces are on the board; the puzzle position arises after move 28.
The position in numbers
Black are ahead by 2 points of material (22 against 24; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c2, the black king on c7.
It is White to move on move 28, with 44 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 6. Files fully open (no pawns of either colour): a — natural highways for the rooks and queen. Half-open for White: d, e.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
28. Ra7+ Nb7 29. Qxb7+ Kd6 30. Qe7+ Kd5 31. Qxe5+
Why it works
- Great move! rook to a7 keeps the pressure (#4).
- Spot on — queen to b7 (#3).
- Precise: queen to e7 is the top choice (#2).
- Best move. queen to e5 is exactly what the engine plays (#1).
- You win a piece — the knight.
- If instead Nb7, then Qxb7+ and you win the knight.
Move by move
- 28. Ra7+ — rook to a7 with check
- Nb7 — knight to b7
- 29. Qxb7+ — queen to b7 (capture) with check
- Kd6 — king to d6
- 30. Qe7+ — queen to e7 with check
- Kd5 — king to d5
- 31. Qxe5+ — queen to e5 (capture) with check
Types in this puzzle
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Check chase
Every move is a check — the king is chased into losing ground.
In a check chase every one of your moves is a check, so the opponent never gets a free second. The king is herded across the board until it loses a piece or walks into a decisive blow. Such lines are the easiest to calculate: each check allows only a handful of replies, so try them all. Make it a habit to start calculating any sharp position with the checks — they are the most forcing moves on the board.
About this position
These pieces come from starting position #910.
SP-910 · RampartScout — A knight in the corner and the king out on the wing (b/g); like every family, it is closed under mirror twins.
The king starts on b1, the rooks on a1 and d1, the queen on c1.
From b1 the king makes the longest journey Chess960 allows when castling short: five squares to g1.
The bishops stand on f1 and g1; their long diagonals reach a6 and a7 once the e- and f-pawns step aside.
Every pawn on the second rank is defended from the very first move.
The setup belongs to the RampartScout family; read right to left it becomes position 52.
The engine's main line opens with e4, putting a pawn straight into the centre.
Morozov Balance Index: 47 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +27 centipawns for White (depth 46, 400 000 000 nodes).
Explore position #910Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-910
Similar puzzles
In your browser or in the Android app. Nothing to install · Free, no ads