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Winning blow: bishop to f6 (b2·4)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen d6, rook b1 f1, bishop b2, knight e3, pawn a2 e2 f2 g2 h3 a5.

Black: king g6, queen a8, rook b5 b8, bishop b7 d8, knight f6 d7, pawn e4 h4 f7.

12 white and 11 black pieces are on the board; the puzzle position arises after move 20.

The position in numbers

Black are ahead by 3 points of material (31 against 34; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on g6.

It is White to move on move 20, with 51 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 3. Files fully open (no pawns of either colour): b, c, d — natural highways for the rooks and queen.

Black hold the bishop pair, an edge in open lines. The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

20. Bxf6 Qa6 21. Be7+ Qxd6 22. Bxd6 Bc6 23. Bxb8

Why it works

  • Great move! bishop to f6 keeps the pressure (+2.3).
  • Spot on — bishop to e7 (+2.3).
  • Strong! bishop to d6 is the sharp choice (+2.2).
  • Brilliant! The bishop on b8 is a sacrifice that works — you stand better (+2.4).
  • You win a piece — the queen.
  • If instead Qa6, then Be7+ and you win the knight.

Move by move

  • 20. Bxf6 — bishop to f6 (capture)
  • Qa6 — queen to a6
  • 21. Be7+ — bishop to e7 with check
  • Qxd6 — queen to d6 (capture)
  • 22. Bxd6 — bishop to d6 (capture)
  • Bc6 — bishop to c6
  • 23. Bxb8 — bishop to b8 (capture)

Types in this puzzle

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Discovered check

The moving piece opens a check — and is free to grab anything meanwhile.

With a discovered check the moving piece unmasks a check from the piece standing behind it. While the king deals with the check, the piece that moved grabs whatever it likes, free of charge. Look for your long-range piece on a line with the enemy king, with exactly one of your own pieces in between. The rule: among all the ways to step aside, pick the one that captures or attacks the most expensive loot.

About this position

These pieces come from starting position #389.

SP-389 · RampartGuard — A wing king (b/g) with no knight on the a- or h-file.

The king starts on g1, the rooks on b1 and h1, the queen on a1.

The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.

The bishops stand on c1 and d1; their long diagonals reach h6 and h5 once the d- and e-pawns step aside.

The pawn on f2 is defended by the king alone — the classic soft spot of the standard setup.

The setup belongs to the RampartGuard family; read right to left it becomes position 762.

The engine's main line opens with b4.

Morozov Balance Index: 80 of 100 — class A — most balanced. Engine evaluation of the starting position: +17 centipawns for White (depth 44, 400 000 000 nodes).

Explore position #389

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-389

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