♚Open in the app

Winning blow: knight to b5 (d4·4)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

Solve in the app

The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen f5, bishop e1 d3, knight d4 d5, pawn a2 h2 e3.

Black: king a3, queen b8, rook h8, bishop e7, knight e5 b6, pawn h3 a7 f7 g7.

9 white and 10 black pieces are on the board; the puzzle position arises after move 31.

The position in numbers

Black are ahead by 3 points of material (24 against 27; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on a3.

It is White to move on move 31, with 50 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 3 pawns, Black 4. Files fully open (no pawns of either colour): b, c, d — natural highways for the rooks and queen. Half-open for White: f, g.

White hold the bishop pair, an edge in open lines. The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

31. Nb5+ Ka4 32. Nxb6+ Qxb6 33. Qe4+ Qd4 34. Qxd4+

Why it works

  • Great move! knight to b5 keeps the pressure (#5).
  • Spot on — knight to b6 (#4).
  • Precise: queen to e4 is the top choice (#3).
  • Best move. queen to d4 is exactly what the engine plays (#2).
  • You win a piece — the queen.
  • If instead Ka4, then Nxb6+ and you win the knight.

Move by move

  • 31. Nb5+ — knight to b5 with check
  • Ka4 — king to a4
  • 32. Nxb6+ — knight to b6 (capture) with check
  • Qxb6 — queen to b6 (capture)
  • 33. Qe4+ — queen to e4 with check
  • Qd4 — queen to d4
  • 34. Qxd4+ — queen to d4 (capture) with check

Types in this puzzle

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Counter-strike

Don't defend — answer the threat with a bigger one.

The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.

Check chase

Every move is a check — the king is chased into losing ground.

In a check chase every one of your moves is a check, so the opponent never gets a free second. The king is herded across the board until it loses a piece or walks into a decisive blow. Such lines are the easiest to calculate: each check allows only a handful of replies, so try them all. Make it a habit to start calculating any sharp position with the checks — they are the most forcing moves on the board.

About this position

These pieces come from starting position #58.

SP-58 · RampartScout — A knight in the corner and the king out on the wing (b/g); like every family, it is closed under mirror twins.

The king starts on g1, the rooks on c1 and h1, the queen on d1.

The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.

The bishops stand on e1 and f1; their long diagonals reach a5 and a6 once the d- and e-pawns step aside.

The second rank carries 2 pawns with no defender at all: a2, b2.

The setup belongs to the RampartScout family; read right to left it becomes position 901.

The engine's main line opens with d4, putting a pawn straight into the centre.

Morozov Balance Index: 75 of 100 — class A — most balanced. Engine evaluation of the starting position: +19 centipawns for White (depth 47, 400 000 000 nodes).

Explore position #58

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-58

Similar puzzles

In your browser or in the Android app. Nothing to install · Free, no ads

Embed

Copy this code to embed the board on your site: