Winning blow: bishop to f4 (d2·2)
c9-21291naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c1, rook e8, bishop d2, knight a5, pawn a2 b2 h2 c3 g3 d4.
Black: king c7, queen f4, rook b8, bishop f8, knight d7, pawn c4 d5 a7 b7 h7.
10 white and 10 black pieces are on the board; the puzzle position arises after move 24.
The position in numbers
Black are ahead by 8 points of material (17 against 25; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c1, the black king on c7.
It is White to move on move 24, with 28 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 5. Files fully open (no pawns of either colour): e, f — natural highways for the rooks and queen.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
24. Bxf4+ Bd6 25. Bxd6+ Kxd6 26. Rxb8 Nxb8 27. Nxb7+
Why it works
- Great move! bishop to f4 keeps the pressure (+4.5).
- Well found: bishop to d6 (+4.5).
- Strong! rook to b8 is the sharp choice (+4.5).
- Great move! knight to b7 keeps the pressure (+4.7).
- You win a piece — the queen.
- If instead Bd6, then Bxd6+ and you win the queen.
Move by move
- 24. Bxf4+ — bishop to f4 (capture) with check
- Bd6 — bishop to d6
- 25. Bxd6+ — bishop to d6 (capture) with check
- Kxd6 — king to d6 (capture)
- 26. Rxb8 — rook to b8 (capture)
- Nxb8 — knight to b8 (capture)
- 27. Nxb7+ — knight to b7 (capture) with check
Types in this puzzle
Skewer
A line attack forces the valuable piece to move, exposing the one behind it.
A skewer is a pin turned inside out: the valuable piece stands in front and something cheaper hides behind it. The big piece must step aside, and you collect the one that was sheltering in its shadow. Scan for the enemy king or queen sharing a file, rank or diagonal with another enemy piece. The deadliest version comes with check — the king moves, the rook behind it dies.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #359.
SP-359 · ThroneScout — King in the middle of the rank, with a knight already committed to the corner.
The king starts on d1, the rooks on b1 and e1, the queen on f1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
The second rank carries 2 pawns with no defender at all: a2, h2.
The setup belongs to the ThroneScout family; read right to left it becomes position 306.
The engine's main line opens with e4, putting a pawn straight into the centre.
Morozov Balance Index: 40 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +29 centipawns for White (depth 48, 400 000 000 nodes).
Explore position #359Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-359
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