Winning blow: knight to d4 (e2)
c9-21528naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1060 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king b1, queen f1, rook c1 h1, bishop f3 a5, knight e2 b3, pawn a2 b2 f2 g2 h2 e3 d5.
Black: king a6, queen f8, rook c8 h8, bishop d7 b8, knight a4 f6, pawn d4 h5 e6 a7 b7 f7 g7.
15 white and 15 black pieces are on the board; the puzzle position arises after move 13.
The position in numbers
Material is level — 38 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).
The white king stands on b1, the black king on a6.
It is White to move on move 13, with 42 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 7. Files fully open (no pawns of either colour): c — natural highways for the rooks and queen.
The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
13. Nexd4+ b5 14. Rc6+ Nb6 15. Qxb5+
Why it works
- Great move! knight to d4 keeps the pressure (#9).
- Well found: rook to c6 (#8).
- Precise: queen to b5 is the top choice (#7).
- You win decisive material (+15.0).
- If instead b5, then Rc6+ and you stay on top.
Move by move
- 13. Nexd4+ — knight to d4 (capture) with check
- b5 — pawn to b5
- 14. Rc6+ — rook to c6 with check
- Nb6 — knight to b6
- 15. Qxb5+ — queen to b5 (capture) with check
Types in this puzzle
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
Discovered check
The moving piece opens a check — and is free to grab anything meanwhile.
With a discovered check the moving piece unmasks a check from the piece standing behind it. While the king deals with the check, the piece that moved grabs whatever it likes, free of charge. Look for your long-range piece on a line with the enemy king, with exactly one of your own pieces in between. The rule: among all the ways to step aside, pick the one that captures or attacks the most expensive loot.
Check chase
Every move is a check — the king is chased into losing ground.
In a check chase every one of your moves is a check, so the opponent never gets a free second. The king is herded across the board until it loses a piece or walks into a decisive blow. Such lines are the easiest to calculate: each check allows only a handful of replies, so try them all. Make it a habit to start calculating any sharp position with the checks — they are the most forcing moves on the board.
About this position
These pieces come from starting position #248.
SP-248 · ThroneScout — The king starts on d or e while at least one knight begins in a corner.
The king starts on d1, the rooks on c1 and h1, the queen on f1.
Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.
The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.
One second-rank pawn starts with no defender at all: b2.
The setup belongs to the ThroneScout family; read right to left it becomes position 621.
The engine's main line opens with c4.
Morozov Balance Index: 31 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +32 centipawns for White (depth 46, 400 000 000 nodes).
Explore position #248Provenance
Mined from the project's engine self-play games.
Pack 007 · SP-248
Similar puzzles
In your browser or in the Android app. Nothing to install · Free, no ads