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Winning blow: king to e1 (f1·17)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king f1, queen g6, rook h1, bishop b1, knight f2, pawn b3 f3 c4 d5 f5.

Black: king h8, queen c8, rook e1 f8, bishop g5 h5, pawn a4 c5 a6 d7.

10 white and 10 black pieces are on the board; the puzzle position arises after move 34.

The position in numbers

Black are ahead by 4 points of material (25 against 29; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on f1, the black king on h8.

It is White to move on move 34, with 2 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.

White keeps 5 pawns, Black 4. Files fully open (no pawns of either colour): e, g, h — natural highways for the rooks and queen. Half-open for White: a.

Black hold the bishop pair, an edge in open lines. The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

34. Kxe1 Qe8+ 35. Qxe8 Rxe8+ 36. Kf1 Bf6 37. Rxh5+

Why it works

  • Great move! king to e1 keeps the pressure (+4.9).
  • Spot on — queen to e8 (+5.0).
  • A natural move: king to f1.
  • Best move. rook to h5 is exactly what the engine plays (+5.5).
  • You win a piece — the queen.
  • If instead Qe8+, then Qxe8 and you win the queen.

Move by move

  • 34. Kxe1 — king to e1 (capture)
  • Qe8+ — queen to e8 with check
  • 35. Qxe8 — queen to e8 (capture)
  • Rxe8+ — rook to e8 (capture) with check
  • 36. Kf1 — king to f1
  • Bf6 — bishop to f6
  • 37. Rxh5+ — rook to h5 (capture) with check

Types in this puzzle

Queen fork

The queen lands on a square from which it attacks two targets at once.

The queen strikes along files, ranks and diagonals, so she forks more often than any other piece. Look for a square where the queen attacks two undefended targets at once — most often a check combined with a loose piece. Diagonal blows are especially venomous: a slanting check that also eyes a rook in the corner is the classic of the genre. Remember that both targets must be unprotected, or your «fork» is just a shot into the air.

King evacuation

The king walks out of the danger zone on its own feet.

King evacuation: when the shelter collapses, the king walks out of the attack on his own feet — sometimes across half the board. A series of precise king moves carries him out of the firing zone, and the enemy attack dissolves. The signs: no direct defense works, but there is a route over unattacked squares to a quiet corner. Calculate the entire journey in advance — a king stranded halfway usually dies there.

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

About this position

These pieces come from starting position #44.

SP-44 · BastionScout — The king starts one file off-centre, on c or f, and a knight begins in a corner.

The king starts on f1, the rooks on e1 and h1, the queen on d1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

The bishops stand on b1 and g1; their long diagonals reach h7 and a7 once the c- and f-pawns step aside.

One second-rank pawn starts with no defender at all: b2.

The setup belongs to the BastionScout family; read right to left it becomes position 924.

The engine's main line opens with f3.

Morozov Balance Index: 95 of 100 — class A — most balanced. Engine evaluation of the starting position: +9 centipawns for White (depth 47, 400 000 000 nodes).

Explore position #44

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-44

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