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Winning blow: bishop to e5 (a1·10)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, rook d7, bishop a1 e2, pawn a2 c2 d2 g2 h2 b4.

Black: king h8, queen g8, bishop b7 f8, knight e5, pawn b5 a6 c7 h7.

10 white and 9 black pieces are on the board; the puzzle position arises after move 28.

The position in numbers

Black are ahead by 5 points of material (17 against 22; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on h8.

It is White to move on move 28, with 35 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 4. Files fully open (no pawns of either colour): e, f — natural highways for the rooks and queen.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

28. Bxe5+ Bg7 29. Bxg7+ Qxg7 30. Rd8+ Qg8 31. Rxg8+

Why it works

  • Great move! bishop to e5 keeps the pressure (+5.3).
  • Spot on — bishop to g7 (+5.3).
  • Precise: rook to d8 is the top choice (+5.5).
  • Great move! rook to g8 keeps the pressure (+5.5).
  • You win a piece — the queen.
  • If instead Bg7, then Bxg7+ and you win the bishop.

Move by move

  • 28. Bxe5+ — bishop to e5 (capture) with check
  • Bg7 — bishop to g7
  • 29. Bxg7+ — bishop to g7 (capture) with check
  • Qxg7 — queen to g7 (capture)
  • 30. Rd8+ — rook to d8 with check
  • Qg8 — queen to g8
  • 31. Rxg8+ — rook to g8 (capture) with check

Types in this puzzle

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Mate defense

Mate is threatened — parry it and stay on top.

Mate defense: your opponent is one move from mating you — but it is your turn, and that changes everything. Find the defense that kills the mating threat while keeping your advantage: often a check or a counter-threat that leaves no time for the mate. First name the exact square where the mate would land — otherwise you are defending blind. The mistake is playing a "defensive" move that does not actually remove the threat.

About this position

These pieces come from starting position #594.

SP-594 · ThroneScout — King on a central file (d/e) with a knight starting on the rim (a/h).

The king starts on e1, the rooks on b1 and g1, the queen on c1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

The second rank carries 2 pawns with no defender at all: a2, h2.

The setup belongs to the ThroneScout family; read right to left it becomes position 263.

The engine's main line opens with f4.

Morozov Balance Index: 47 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +27 centipawns for White (depth 42, 400 000 000 nodes).

Explore position #594

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-594

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