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Winning blow: rook to g6 (g3·4)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen f6, rook d1 g3, knight h5, pawn a2 b2 f2 g2 h4 d7.

Black: king g8, queen b8, rook g6 e8, bishop f8, knight c7, pawn a5 b7 f7.

11 white and 9 black pieces are on the board; the puzzle position arises after move 28.

The position in numbers

Material is level — 28 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).

The white king stands on g1, the black king on g8.

It is White to move on move 28, with 57 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 3. Files fully open (no pawns of either colour): c, e — natural highways for the rooks and queen.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

28. Rxg6+ fxg6 29. Qxg6+ Kh8 30. Nf6 Re1+ 31. Rxe1

Why it works

  • Great move! rook to g6 keeps the pressure (#4).
  • Well found: queen to g6 (#3).
  • Strong! knight to f6 is the sharp choice (#2).
  • Best move. rook to e1 is exactly what the engine plays (#1).
  • You win a piece — the rook.
  • If instead fxg6, then Qxg6+ and you stay on top.

Move by move

  • 28. Rxg6+ — rook to g6 (capture) with check
  • fxg6 — pawn to g6 (capture)
  • 29. Qxg6+ — queen to g6 (capture) with check
  • Kh8 — king to h8
  • 30. Nf6 — knight to f6
  • Re1+ — rook to e1 with check
  • 31. Rxe1 — rook to e1 (capture)

Types in this puzzle

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Winning exchange

A forced series of captures on one square ends in your favour.

A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.

About this position

These pieces come from starting position #26.

SP-26 · RampartScout — The king starts on b or g while a knight begins on the a- or h-file — the smallest family.

The king starts on g1, the rooks on d1 and h1, the queen on b1.

The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.

The bishops stand on e1 and f1; their long diagonals reach a5 and a6 once the d- and e-pawns step aside.

Every pawn on the second rank is defended from the very first move.

The setup belongs to the RampartScout family; read right to left it becomes position 933.

The engine's main line opens with c4.

Morozov Balance Index: 21 of 100 — class D — largest edge. Engine evaluation of the starting position: +36 centipawns for White (depth 47, 400 000 000 nodes).

Explore position #26

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-26

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