Winning blow: knight to d3 (b2)
c9-22585naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1250 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c2, queen c5, rook d1 e1, bishop g1, knight b2 c3, pawn h2 a3 b3 d5 e5.
Black: king f7, queen f5, rook d7 a8, bishop h6, knight c6 c8, pawn f3 g4 a5 b5 c7.
12 white and 12 black pieces are on the board; the puzzle position arises after move 29.
The position in numbers
Material is level — 33 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).
The white king stands on c2, the black king on f7.
It is White to move on move 29, with 4 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.
White keeps 5 pawns, Black 5. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: c, f, g.
The White king has 0 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
29. Nd3 N6e7 30. e6+ Kg8 31. exd7
Why it works
- Great move! knight to d3 keeps the pressure (+4.5).
- Spot on — pawn to e6 (+5.0).
- Precise: pawn to d7 is the top choice (+5.0).
- You win a piece — the rook.
- If instead N6e7, then e6+ and you stay on top.
Move by move
- 29. Nd3 — knight to d3
- N6e7 — knight to e7
- 30. e6+ — pawn to e6 with check
- Kg8 — king to g8
- 31. exd7 — pawn to d7 (capture)
Types in this puzzle
Royal fork
A fork with check: the king must move, and the second piece is lost.
A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.
Blocking save
Block the check with tempo — and turn the game around.
The blocking save: you interpose a piece against the check — not passively, but with tempo, so the blocker creates a threat of its own. Such a block turns defense into attack. Whenever you are checked, compare all three replies — capture, move the king, interpose — and among the interpositions hunt for the one that counterattacks. The mistake is automatically stepping aside with the king when an active block would have turned the game around.
Interference
A piece lands between defender and defended, cutting the connection.
Interference means planting a piece between the defender and what it defends, cutting the wire. Often it is a sacrifice: the piece lands on a square where it can be taken, yet two enemy defensive lines cross exactly there. Look for that intersection point — the square shared by two of the opponent's lines of defense. The intruder can be captured, but whichever piece takes it abandons its own duty.
About this position
These pieces come from starting position #479.
SP-479 · ThroneGuard — King home on d or e, knights kept off the a- and h-files — the family of the standard starting array.
The king starts on d1, the rooks on a1 and e1, the queen on f1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
One second-rank pawn starts with no defender at all: b2.
The setup belongs to the ThroneGuard family; read right to left it becomes position 672.
The engine's main line opens with g3.
Morozov Balance Index: 6 of 100 — class D — largest edge. Engine evaluation of the starting position: +48 centipawns for White (depth 47, 400 000 000 nodes).
Explore position #479Provenance
Mined from the project's engine self-play games.
Pack 009 · SP-479
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