Winning blow: queen to c5 (c3·3)
c9-24454naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f1, queen c3, bishop a1 c6, knight g3 f4, pawn a2 d2 h2 b3 f5 a6.
Black: king e7, queen b8, rook f8 h8, bishop d8, pawn g4 c5 e5 a7 g7.
12 white and 10 black pieces are on the board; the puzzle position arises after move 21.
The position in numbers
Material is level — 27 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).
The white king stands on f1, the black king on e7.
It is White to move on move 21, with 49 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 5. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: c, e, g.
White hold the bishop pair, an edge in open lines. The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
21. Qxc5+ Qd6 22. Ng6+ Kf6 23. Bxe5+ Qxe5 24. Qxe5+
Why it works
- Great move! queen to c5 keeps the pressure (#6).
- Spot on — knight to g6 (#5).
- Precise: bishop to e5 is the top choice (#6).
- Best move. queen to e5 is exactly what the engine plays (#5).
- You win a piece — the queen.
- If instead Qd6, then Ng6+ and you stay on top.
Move by move
- 21. Qxc5+ — queen to c5 (capture) with check
- Qd6 — queen to d6
- 22. Ng6+ — knight to g6 with check
- Kf6 — king to f6
- 23. Bxe5+ — bishop to e5 (capture) with check
- Qxe5 — queen to e5 (capture)
- 24. Qxe5+ — queen to e5 (capture) with check
Types in this puzzle
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
Winning exchange
A forced series of captures on one square ends in your favour.
A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.
About this position
These pieces come from starting position #193.
SP-193 · BastionGuard — The king starts one file off-centre, on c or f, with neither knight in a corner.
The king starts on f1, the rooks on e1 and h1, the queen on b1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
One second-rank pawn starts with no defender at all: d2.
The setup belongs to the BastionGuard family; read right to left it becomes position 667.
The engine's main line opens with c4.
Morozov Balance Index: 7 of 100 — class D — largest edge. Engine evaluation of the starting position: +46 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #193Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-193
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