Winning blow: bishop to c1 (g5)
c9-25110naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king e1, bishop h1 g5, knight f5, pawn a2 b2 e2 c3 g4.
Black: king g8, queen c1, bishop g7, knight e5 b6, pawn d5 a7 b7.
9 white and 8 black pieces are on the board; the puzzle position arises after move 31.
The position in numbers
Black are ahead by 7 points of material (14 against 21; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on e1, the black king on g8.
It is White to move on move 31, with 2 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.
White keeps 5 pawns, Black 3. Files fully open (no pawns of either colour): f, h — natural highways for the rooks and queen. Half-open for White: d.
White hold the bishop pair, an edge in open lines. The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
31. Bxc1 Nxg4 32. Ne7+ Kf8 33. Nxd5 Nxd5 34. Bxd5
Why it works
- Great move! bishop to c1 keeps the pressure (+4.0).
- Spot on — knight to e7 (+3.9).
- Strong! knight to d5 is the sharp choice (+4.0).
- Great move! bishop to d5 keeps the pressure (+3.9).
- You win a piece — the queen.
- If instead Nxg4, then Ne7+ and you win the queen.
Move by move
- 31. Bxc1 — bishop to c1 (capture)
- Nxg4 — knight to g4 (capture)
- 32. Ne7+ — knight to e7 with check
- Kf8 — king to f8
- 33. Nxd5 — knight to d5 (capture)
- Nxd5 — knight to d5 (capture)
- 34. Bxd5 — bishop to d5 (capture)
Types in this puzzle
Winning exchange
A forced series of captures on one square ends in your favour.
A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.
Mate defense
Mate is threatened — parry it and stay on top.
Mate defense: your opponent is one move from mating you — but it is your turn, and that changes everything. Find the defense that kills the mating threat while keeping your advantage: often a check or a counter-threat that leaves no time for the mate. First name the exact square where the mate would land — otherwise you are defending blind. The mistake is playing a "defensive" move that does not actually remove the threat.
Defensive exchange
Trade off the attacker — the storm dies with it.
The defensive exchange: your opponent's attack runs on one specific piece — trade it off, and the storm dies down. Find the "engine" of the attack, the piece without which the mating threats stop working: usually the queen or an invading knight. Offer the trade even at a small cost — your king breathes, and the material comes back later. The mistake is greedily dodging the exchange and getting mated a pawn up.
About this position
These pieces come from starting position #43.
SP-43 · BastionScout — A c- or f-file king with at least one knight out on the edge.
The king starts on f1, the rooks on d1 and g1, the queen on c1.
Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
The second rank carries 2 pawns with no defender at all: a2, h2.
The setup belongs to the BastionScout family; read right to left it becomes position 913.
The engine's main line opens with b4.
Morozov Balance Index: 86 of 100 — class A — most balanced. Engine evaluation of the starting position: +15 centipawns for White (depth 43, 400 000 000 nodes).
Explore position #43Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-43
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