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Winning blow: pawn to d6 (e5·15)

Shuffle Rating 1700Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1700 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king e4, rook a1 a7, pawn e3 b5 e5.

Black: king c8, rook f5 d8, pawn d5 g5 b6 e6 h7.

6 white and 8 black pieces are on the board; the puzzle position arises after move 33.

The position in numbers

Black are ahead by 2 points of material (13 against 15; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on e4, the black king on c8.

It is White to move on move 33, with 3 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.

White keeps 3 pawns, Black 5. Files fully open (no pawns of either colour): a, c, f — natural highways for the rooks and queen. Half-open for White: d, g, h.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

33. exd6 h5 34. Ra8+ Kd7 35. R1a7+ Kxd6 36. Rxd8+

Why it works

  • Great move! pawn to d6 keeps the pressure (+4.5).
  • Spot on — rook to a8 (+4.9).
  • Strong! rook to a7 is the sharp choice (+5.1).
  • Great move! rook to d8 keeps the pressure (+5.0).
  • You win a piece — the rook.
  • If instead h5, then Ra8+ and you stay on top.

Move by move

  • 33. exd6 — pawn to d6 (capture)
  • h5 — pawn to h5
  • 34. Ra8+ — rook to a8 with check
  • Kd7 — king to d7
  • 35. R1a7+ — rook to a7 with check
  • Kxd6 — king to d6 (capture)
  • 36. Rxd8+ — rook to d8 (capture) with check

Types in this puzzle

Deflection

Force the defender away from its duty — then strike what it guarded.

Deflection forces the guard to leave its post: a sacrifice or exchange drags it away from the piece or square it protects. First find the critical defender — the piece whose absence makes the mate or the material win possible. Then find the move it cannot ignore, which is usually a capture. Do not be stingy: if removing the guard wins the queen or mates, the sacrifice pays for itself many times over.

Rook endgame

The most common endgame — activity decides everything.

The rook endgame is the most common of all: rooks and pawns on the board. Its first law is activity — a rook behind a passed pawn beats a rook passively babysitting one. The sign of a correct plan is that your rook is attacking something, not guarding something. The typical error is locking your rook into defense: it is often better to give up a pawn and keep your rook and king active.

About this position

These pieces come from starting position #486.

SP-486 · ThroneGuard — King on a central file (d/e) with both knights on inner files — the classic-type setup.

The king starts on e1, the rooks on b1 and h1, the queen on a1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

The bishops stand on c1 and f1; their long diagonals reach h6 and a6 once the d- and e-pawns step aside.

One second-rank pawn starts with no defender at all: c2.

The setup belongs to the ThroneGuard family; read right to left it becomes position 566.

The engine's main line opens with a4.

Morozov Balance Index: 80 of 100 — class A — most balanced. Engine evaluation of the starting position: +17 centipawns for White (depth 48, 400 000 000 nodes).

Explore position #486

Provenance

Mined from the project's engine self-play games.

Pack 013 · SP-486

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