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Winning blow: queen to g6 (g7·4)

Shuffle Rating 1700Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1700 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king f1, queen g7, bishop f3 f6, pawn a2 d2 b3 b4 f4.

Black: king d3, queen b7, rook d6, pawn b5 g6 a7 c7 d7.

9 white and 8 black pieces are on the board; the puzzle position arises after move 29.

The position in numbers

White are ahead by 1 points of material (20 against 19; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on f1, the black king on d3.

It is White to move on move 29, with 35 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): e, h — natural highways for the rooks and queen. Half-open for White: c, g.

White hold the bishop pair, an edge in open lines. The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

29. Qxg6+ Kxd2 30. Qg2+ Ke3 31. Qf2+ Kxf4 32. Bxb7+

Why it works

  • Great move! queen to g6 keeps the pressure (#4).
  • Well found: queen to g2 (#3).
  • Strong! queen to f2 is the sharp choice (#2).
  • Best move. bishop to b7 is exactly what the engine plays (#1).
  • You win a piece — the queen.
  • If instead Kxd2, then Qg2+ and you stay on top.

Move by move

  • 29. Qxg6+ — queen to g6 (capture) with check
  • Kxd2 — king to d2 (capture)
  • 30. Qg2+ — queen to g2 with check
  • Ke3 — king to e3
  • 31. Qf2+ — queen to f2 with check
  • Kxf4 — king to f4 (capture)
  • 32. Bxb7+ — bishop to b7 (capture) with check

Types in this puzzle

Discovered check

The moving piece opens a check — and is free to grab anything meanwhile.

With a discovered check the moving piece unmasks a check from the piece standing behind it. While the king deals with the check, the piece that moved grabs whatever it likes, free of charge. Look for your long-range piece on a line with the enemy king, with exactly one of your own pieces in between. The rule: among all the ways to step aside, pick the one that captures or attacks the most expensive loot.

Counter-strike

Don't defend — answer the threat with a bigger one.

The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.

Check chase

Every move is a check — the king is chased into losing ground.

In a check chase every one of your moves is a check, so the opponent never gets a free second. The king is herded across the board until it loses a piece or walks into a decisive blow. Such lines are the easiest to calculate: each check allows only a handful of replies, so try them all. Make it a habit to start calculating any sharp position with the checks — they are the most forcing moves on the board.

About this position

These pieces come from starting position #585.

SP-585 · BastionScout — Off-centre king plus a rim knight (a/h): 168 positions carry this shape.

The king starts on f1, the rooks on b1 and g1, the queen on a1.

Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.

The bishops stand on d1 and e1; their long diagonals reach h5 and a5 once the e- and d-pawns step aside.

One second-rank pawn starts with no defender at all: h2.

The setup belongs to the BastionScout family; read right to left it becomes position 281.

The engine's main line opens with O-O, bringing the king out to g1.

Morozov Balance Index: 69 of 100 — class B — balanced. Engine evaluation of the starting position: +21 centipawns for White (depth 42, 400 000 000 nodes).

Explore position #585

Provenance

Mined from the project's engine self-play games.

Pack 013 · SP-585

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