Winning blow: pawn to e7 (e6·13)
c9-26327naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1250 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f1, rook d1 e3, pawn f2 a3 h3 b4 g4 e6.
Black: king g7, rook c6 a7, knight f4, pawn b5 g5 h5 f6.
9 white and 8 black pieces are on the board; the puzzle position arises after move 30.
The position in numbers
Black are ahead by 1 points of material (16 against 17; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on f1, the black king on g7.
It is White to move on move 30, with 27 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 4. Files fully open (no pawns of either colour): c, d — natural highways for the rooks and queen.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
30. e7 Rc8 31. e8=R Rxe8 32. Rxe8
Why it works
- Great move! pawn to e7 keeps the pressure (+2.4).
- pawn to e8 develops smoothly.
- Strong! rook to e8 is the sharp choice (+2.6).
- You win a piece — the rook.
- If instead Rc8, then e8=R and you win the pawn.
Move by move
- 30. e7 — pawn to e7
- Rc8 — rook to c8
- 31. e8=R — pawn to e8
- Rxe8 — rook to e8 (capture)
- 32. Rxe8 — rook to e8 (capture)
Types in this puzzle
Clearance
Clear your own piece out of the way — with tempo — for the decisive blow.
Clearance is about your own piece standing in the way of the decisive blow — so you move it aside, or even throw it away. The key is to clear with tempo: jump off with a check, a capture or a threat, giving the opponent no time to regroup. The telltale sign: you see a crushing queen or rook move, but one of your own pieces blocks the line or occupies the square. Do not cling to it — a clearance sacrifice usually costs less than a missed attack.
Passed pawn
Nothing can stop the passer — escort it to the last rank.
A passed pawn has no enemy pawns in front of it or on the neighboring files: only pieces can stop it. Check who can blockade the pawn or catch it with the king — if nobody can, the pawn is worth a whole piece. Push the passer with your pieces supporting it, and put your rook behind it. The beginner's mistake is shoving the pawn forward unprotected, straight into a capture.
Underpromotion
Promoting to a knight or rook — not a queen — is the only way to win.
Underpromotion means choosing a knight, rook or bishop instead of a queen — and winning precisely because of it. The usual hero is the knight, which delivers a check or a fork from the promotion square in a way no queen can. A rook is chosen when a fresh queen would produce stalemate. When your pawn reaches the last rank, never promote on autopilot — first ask what the knight can do.
About this position
These pieces come from starting position #51.
SP-51 · BastionGuard — King shifted to c or f, knights kept clear of the edges — 168 positions in all.
The king starts on f1, the rooks on d1 and g1, the queen on e1.
Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
The second rank carries 2 pawns with no defender at all: c2, h2.
The setup belongs to the BastionGuard family; read right to left it becomes position 899.
The engine's main line opens with g3.
Morozov Balance Index: 59 of 100 — class B — balanced. Engine evaluation of the starting position: +24 centipawns for White (depth 49, 400 000 000 nodes).
Explore position #51Provenance
Mined from the project's engine self-play games.
Pack 009 · SP-51
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