Winning blow: knight to e7 (c8·2)
c9-26563naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1390 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c4, bishop f4, knight c8, pawn b2 h2 g3 a5 c5.
Black: king b7, rook d5, knight c7, pawn g4 a6 h7.
8 white and 6 black pieces are on the board; the puzzle position arises after move 32.
The position in numbers
Material is level — 11 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).
The white king stands on c4, the black king on b7.
It is White to move on move 32, with 20 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 3. Files fully open (no pawns of either colour): d, e, f — natural highways for the rooks and queen.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
32. Ne7 Rh5 33. c6+ Kb8 34. Nd5 Rxh2 35. Bxc7+
Why it works
- Great move! knight to e7 keeps the pressure (+6.1).
- Well found: pawn to c6 (+6.9).
- Strong! knight to d5 is the sharp choice (+7.1).
- Great move! bishop to c7 keeps the pressure (+7.4).
- You win decisive material (+7.4).
- If instead Rh5, then c6+ and you stay on top.
Move by move
- 32. Ne7 — knight to e7
- Rh5 — rook to h5
- 33. c6+ — pawn to c6 with check
- Kb8 — king to b8
- 34. Nd5 — knight to d5
- Rxh2 — rook to h2 (capture)
- 35. Bxc7+ — bishop to c7 (capture) with check
Types in this puzzle
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
Passed pawn
Nothing can stop the passer — escort it to the last rank.
A passed pawn has no enemy pawns in front of it or on the neighboring files: only pieces can stop it. Check who can blockade the pawn or catch it with the king — if nobody can, the pawn is worth a whole piece. Push the passer with your pieces supporting it, and put your rook behind it. The beginner's mistake is shoving the pawn forward unprotected, straight into a capture.
Trapped piece
The attacked piece has no safe square — it is caught.
Trapping a piece means the attacked piece has no safe square left — it simply perishes. Do not chase it around; build a cage instead: cut off the escape squares with pawns and pieces first, and attack last. The typical victim has wandered deep into your camp or is stuck at the edge of the board, where its mobility is tiny. And always check the way home for your own raiders — or the trapped piece will be yours.
About this position
These pieces come from starting position #911.
SP-911 · RampartGuard — A wing king (b/g) with no knight on the a- or h-file.
The king starts on b1, the rooks on a1 and d1, the queen on c1.
From b1 the king makes the longest journey Chess960 allows when castling short: five squares to g1.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
One second-rank pawn starts with no defender at all: e2.
The setup belongs to the RampartGuard family; read right to left it becomes position 48.
The engine's main line opens with a4.
Morozov Balance Index: 65 of 100 — class B — balanced. Engine evaluation of the starting position: +22 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #911Provenance
Mined from the project's engine self-play games.
Pack 010 · SP-911
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