Winning blow: rook to d4 (c4·2)
c9-26814naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king b2, rook c4 b6, pawn d2 h2 b3 f4 g4 f5.
Black: king d7, rook a3 d8, bishop f8, pawn b4 f6 e7 h7.
9 white and 8 black pieces are on the board; the puzzle position arises after move 29.
The position in numbers
Black are ahead by 1 points of material (16 against 17; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on b2, the black king on d7.
It is White to move on move 29, with 27 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 4. Files fully open (no pawns of either colour): a, c — natural highways for the rooks and queen. Half-open for White: e.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
29. Rd4+ Kc7 30. Rxd8 Kxd8 31. Rb8+ Kd7 32. Rxf8
Why it works
- Great move! rook to d4 keeps the pressure (+3.6).
- Well found: rook to d8 (+3.8).
- Strong! rook to b8 is the sharp choice (+3.7).
- Great move! rook to f8 keeps the pressure (+3.5).
- You win a piece — the rook.
- If instead Kc7, then Rxd8 and you win the rook.
Move by move
- 29. Rd4+ — rook to d4 with check
- Kc7 — king to c7
- 30. Rxd8 — rook to d8 (capture)
- Kxd8 — king to d8 (capture)
- 31. Rb8+ — rook to b8 with check
- Kd7 — king to d7
- 32. Rxf8 — rook to f8 (capture)
Types in this puzzle
Skewer
A line attack forces the valuable piece to move, exposing the one behind it.
A skewer is a pin turned inside out: the valuable piece stands in front and something cheaper hides behind it. The big piece must step aside, and you collect the one that was sheltering in its shadow. Scan for the enemy king or queen sharing a file, rank or diagonal with another enemy piece. The deadliest version comes with check — the king moves, the rook behind it dies.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Endgame tactic
Tactics live in the endgame too — strike while material is scarce.
Tactics do not retire when the queens come off: forks, pins and double attacks live on in the endgame. With so little material left, every tactical loss is almost always decisive. The signs are the usual ones — undefended pieces, king and piece on one line, a pawn about to promote. Even in a "technical" ending, scan for a shot before every move, both yours and your opponent's.
About this position
These pieces come from starting position #914.
SP-914 · BastionScout — The king starts one file off-centre, on c or f, and a knight begins in a corner.
The king starts on c1, the rooks on b1 and d1, the queen on e1.
The king already stands on c1, so castling long moves only the rook, from b1 to d1.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
The second rank carries 2 pawns with no defender at all: a2, h2.
The setup belongs to the BastionScout family; read right to left it becomes position 39.
The engine's main line opens with Ng3, bringing the knight out to g3.
Morozov Balance Index: 13 of 100 — class D — largest edge. Engine evaluation of the starting position: +41 centipawns for White (depth 41, 400 000 000 nodes).
Explore position #914Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-914
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