Winning blow: knight to e4 (g3·4)
c9-27723naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king d2, rook c1 g1, bishop a1 d5, knight f2 g3, pawn a2 h2 d3 f5.
Black: king g7, queen c5, rook b8, bishop a8 d8, knight e3, pawn c2 b5 e6 f6 a7 d7 h7.
11 white and 13 black pieces are on the board; the puzzle position arises after move 21.
The position in numbers
Black are ahead by 4 points of material (26 against 30; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on d2, the black king on g7.
It is White to move on move 21, with 43 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 7. Files fully open (no pawns of either colour): g — natural highways for the rooks and queen. Half-open for White: b, c, e.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
21. Nge4+ Kf7 22. fxe6+ dxe6 23. Bxe6+ Kxe6 24. Nxc5+
Why it works
- Great move! knight to e4 keeps the pressure (+4.6).
- Spot on — pawn to e6 (+4.8).
- Precise: bishop to e6 is the top choice (+5.1).
- Great move! knight to c5 keeps the pressure (+5.3).
- You win a piece — the queen.
- If instead Kf7, then fxe6+ and you stay on top.
Move by move
- 21. Nge4+ — knight to e4 with check
- Kf7 — king to f7
- 22. fxe6+ — pawn to e6 (capture) with check
- dxe6 — pawn to e6 (capture)
- 23. Bxe6+ — bishop to e6 (capture) with check
- Kxe6 — king to e6 (capture)
- 24. Nxc5+ — knight to c5 (capture) with check
Types in this puzzle
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #785.
SP-785 · ThroneScout — King in the middle of the rank, with a knight already committed to the corner.
The king starts on e1, the rooks on b1 and g1, the queen on c1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
One second-rank pawn starts with no defender at all: a2.
The setup belongs to the ThroneScout family; read right to left it becomes position 171.
The engine's main line opens with b4.
Morozov Balance Index: 6 of 100 — class D — largest edge. Engine evaluation of the starting position: +48 centipawns for White (depth 43, 400 000 000 nodes).
Explore position #785Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-785
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