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Mate in 3: pawn to g4 (g2)

Shuffle Rating 1177Theme: Mate in 3: a forced sequence that ends in checkmate.
White to move — find the best continuation

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The tactical motive

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 1177 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king h2, rook g7, bishop e5, pawn a2 g2 h3 f4.

Black: king h5, queen c4, pawn b5 f5 h6 a7.

7 white and 6 black pieces are on the board; the puzzle position arises after move 35.

The position in numbers

Black are ahead by 1 points of material (12 against 13; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on h2, the black king on h5.

It is White to move on move 35, with 28 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 4. Files fully open (no pawns of either colour): c, d, e — natural highways for the rooks and queen. Half-open for White: b.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

35. g4+ fxg4 36. hxg4+ Kh4 37. Bf6#

Why it works

  • Great move! pawn to g4 keeps the pressure (#2).
  • Well found: pawn to g4 (#1).
  • Strong! bishop to f6 is the sharp choice (#).
  • The line ends in a forced mate in 3.
  • If instead fxg4, then hxg4+ and you stay on top.

Move by move

  • 35. g4+ — pawn to g4 with check
  • fxg4 — pawn to g4 (capture)
  • 36. hxg4+ — pawn to g4 (capture) with check
  • Kh4 — king to h4
  • 37. Bf6# — bishop to f6 and it is checkmate

Types in this puzzle

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Queen endgame

Queens on an open board — precision above all.

Queen endgames are treacherous: the queen reaches everywhere, and one slip turns a win into perpetual check. The signs are few pawns, exposed kings, and checks hanging in the air. Tuck your king away early, and use your own checks to bring the queen closer or push your passer with tempo. The typical mistake is grabbing pawns while leaving your king exposed to endless checks.

Provenance

Derived from the Lichess puzzle database (CC0).

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 007

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