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Deflection: queen to g6 (e6)

Shuffle Rating 2162Theme: Deflection: force the defender to abandon its post.
White to move — find the best continuation

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The tactical motive

Deflection: force the defender to abandon its post.

Difficulty 2162 ShuffleRating — expert level — few solve it at first try.

White to move — find the best continuation

How to recognize this tactic

Deflection drags a defender away from its duty. Identify the enemy piece that guards a key square or mate, then force it to move — with a check, a capture or a threat it must answer — and strike where it no longer defends.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king f1, queen e6, rook a1 g1, knight d2, pawn b2 f2 a3 c3 f3 d4.

Black: king g8, queen d8, rook f7 a8, bishop h4, knight d7, pawn a5 b5 d5 h5 c6 g6.

11 white and 12 black pieces are on the board; the puzzle position arises after move 22.

The position in numbers

Black are ahead by 3 points of material (28 against 31; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on f1, the black king on g8.

It is White to move on move 22, with 40 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 6. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen. Half-open for White: g, h.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

22. Qxg6+ Kh8 23. Qxf7

Why it works

  • Great move! queen to g6 keeps the pressure (+5.8).
  • Well found: queen to f7 (+6.1).
  • You win a piece — the rook.
  • If instead Kh8, then Qxf7 and you win the rook.

Move by move

  • 22. Qxg6+ — queen to g6 (capture) with check
  • Kh8 — king to h8
  • 23. Qxf7 — queen to f7 (capture)

Types in this puzzle

Royal fork

A fork with check: the king must move, and the second piece is lost.

A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Battery

Two pieces stacked on one line — the front one strikes with double force.

A battery stacks two long-range pieces on one line — a queen behind a bishop on a diagonal, or doubled rooks on a file. The front piece strikes with double force: capture it, and the piece behind recaptures with even more pressure. The battery is ready when both pieces already stare at one point and only the front strike is missing. Build batteries in advance on lines leading to the king — the doubling itself often breeds the combination.

Provenance

Derived from the Lichess puzzle database (CC0).

Pack 015

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