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Pin: knight to g4

li-06Phg
Shuffle Rating 2355Theme: Deflection: force the defender to abandon its post.
Black to move — find the best continuation

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The tactical motive

Deflection: force the defender to abandon its post.

Pin: a piece can't move without exposing something more valuable behind it.

Difficulty 2355 ShuffleRating — expert level — few solve it at first try.

Black to move — find the best continuation

How to recognize this tactic

Deflection drags a defender away from its duty. Identify the enemy piece that guards a key square or mate, then force it to move — with a check, a capture or a threat it must answer — and strike where it no longer defends.

A pin freezes a piece in front of a more valuable one behind it. Scan the ranks, files and diagonals your bishop, rook or queen controls: if an enemy piece cannot move without exposing its king or queen, it is pinned and can be piled on or bypassed.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king f2, queen b3, rook b7, bishop e2, pawn h2 g3 e4 f4.

Black: king h8, queen a1, rook a2, knight e5, pawn d4 f6 h6 g7.

8 white and 8 black pieces are on the board; the puzzle position arises after move 34.

The position in numbers

Material is level — 21 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).

The white king stands on f2, the black king on h8.

It is Black to move on move 34, with 33 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 4. Files fully open (no pawns of either colour): a, b, c — natural highways for the rooks and queen. Half-open for Black: e.

The Black king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

34... Ng4+ 35. Kg2 Rxe2+

Why it works

  • Great move! knight to g4 keeps the pressure (+4.7).
  • Well found: rook to e2 (+4.7).
  • You win a piece — the bishop.
  • If instead Kg2, then Rxe2+ and you win the bishop.

Move by move

  • 34… Ng4+ — knight to g4 with check
  • 35. Kg2 — king to g2
  • Rxe2+ — rook to e2 (capture) with check

Types in this puzzle

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Check chase

Every move is a check — the king is chased into losing ground.

In a check chase every one of your moves is a check, so the opponent never gets a free second. The king is herded across the board until it loses a piece or walks into a decisive blow. Such lines are the easiest to calculate: each check allows only a handful of replies, so try them all. Make it a habit to start calculating any sharp position with the checks — they are the most forcing moves on the board.

Provenance

Derived from the Lichess puzzle database (CC0).

Pack 015

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