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Pin: bishop to e7

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Shuffle Rating 1976Theme: Pin: a piece can't move without exposing something more valuable behind it.
White to move — find the best continuation

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The tactical motive

Pin: a piece can't move without exposing something more valuable behind it.

Difficulty 1976 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

A pin freezes a piece in front of a more valuable one behind it. Scan the ranks, files and diagonals your bishop, rook or queen controls: if an enemy piece cannot move without exposing its king or queen, it is pinned and can be piled on or bypassed.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c1, queen d2, rook g1 h1, bishop g5, knight a2, pawn b2 c2 f2 a3 d3 f3 e4 h4.

Black: king g8, queen d8, rook a8 f8, bishop e7, knight h5, pawn b5 c5 e5 a6 d6 f7 g7 h7.

14 white and 14 black pieces are on the board; the puzzle position arises after move 16.

The position in numbers

Material is level — 33 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).

The white king stands on c1, the black king on g8.

It is White to move on move 16, with 32 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 8 pawns, Black 8. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: g.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

16. Bxe7 Qxe7 17. Qh6 f5 18. Qxh5

Why it works

  • Brilliant! The bishop on e7 is a sacrifice that works — you stand better (+2.7).
  • Well found: queen to h6 (+2.9).
  • Strong! queen to h5 is the sharp choice (+3.2).
  • You win a piece — the bishop.
  • If instead Qxe7, then Qh6 and you stay on top.

Move by move

  • 16. Bxe7 — bishop to e7 (capture)
  • Qxe7 — queen to e7 (capture)
  • 17. Qh6 — queen to h6
  • f5 — pawn to f5
  • 18. Qxh5 — queen to h5 (capture)

Types in this puzzle

Winning blow

Find the strike that wins material by force.

A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.

Provenance

Derived from the Lichess puzzle database (CC0).

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 014

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