♚Open in the app

Pin: rook to f7 (f1)

Shuffle Rating 2093Theme: Deflection: force the defender to abandon its post.
White to move — find the best continuation

Solve in the app

The tactical motive

Deflection: force the defender to abandon its post.

Pin: a piece can't move without exposing something more valuable behind it.

Difficulty 2093 ShuffleRating — expert level — few solve it at first try.

White to move — find the best continuation

How to recognize this tactic

Deflection drags a defender away from its duty. Identify the enemy piece that guards a key square or mate, then force it to move — with a check, a capture or a threat it must answer — and strike where it no longer defends.

A pin freezes a piece in front of a more valuable one behind it. Scan the ranks, files and diagonals your bishop, rook or queen controls: if an enemy piece cannot move without exposing its king or queen, it is pinned and can be piled on or bypassed.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king h1, queen d2, rook f1, bishop e4, pawn b3 d3 h3 a4 d5.

Black: king h7, queen h5, bishop g3 g6, knight g8, pawn c5 a6 b6 h6.

9 white and 9 black pieces are on the board; the puzzle position arises after move 40.

The position in numbers

Material is level — 22 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).

The white king stands on h1, the black king on h7.

It is White to move on move 40, with 41 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 4. Files fully open (no pawns of either colour): e, f, g — natural highways for the rooks and queen. Half-open for White: c.

Black hold the bishop pair, an edge in open lines. The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

40. Rf7+ Kh8 41. Bxg6 Qxh3+ 42. Kg1

Why it works

  • Great move! rook to f7 keeps the pressure (+3.9).
  • Well found: bishop to g6 (+4.7).
  • Strong! king to g1 is the sharp choice (+5.2).
  • You win decisive material (+5.2).
  • If instead Kh8, then Bxg6 and you win the bishop.

Move by move

  • 40. Rf7+ — rook to f7 with check
  • Kh8 — king to h8
  • 41. Bxg6 — bishop to g6 (capture)
  • Qxh3+ — queen to h3 (capture) with check
  • 42. Kg1 — king to g1

Types in this puzzle

Absolute pin

A piece is pinned against its king — it cannot legally move.

An absolute pin freezes a piece on the line between its own king and your long-range attacker: moving it is simply illegal. The pattern is three units on one straight line — your bishop, rook or queen, an enemy piece, and the enemy king behind it. A pinned piece neither attacks nor defends anything: treat it as if it were off the board. Pile up on it, ideally with a pawn, because running away is against the rules.

Provenance

Derived from the Lichess puzzle database (CC0).

Pack 015

Similar puzzles

In your browser or in the Android app. Nothing to install · Free, no ads

Embed

Copy this code to embed the board on your site: