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Winning blow: queen to b6 (c6)

Shuffle Rating 1060Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1060 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king h1, queen c6, rook c1, knight g4, pawn g2 h3 e4 f5.

Black: king d8, queen d7, rook e8, knight g5, pawn h4 a5 b6 d6 f6 g7.

8 white and 10 black pieces are on the board; the puzzle position arises after move 41.

The position in numbers

Black are ahead by 2 points of material (21 against 23; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on h1, the black king on d8.

It is White to move on move 41, with 34 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 6. Files fully open (no pawns of either colour): c — natural highways for the rooks and queen. Half-open for White: a, b, d.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

41. Qxb6+ Ke7 42. Rc7 Nxe4 43. Rxd7+

Why it works

  • Great move! queen to b6 keeps the pressure (+4.3).
  • Well found: rook to c7 (+4.6).
  • Strong! rook to d7 is the sharp choice (+4.9).
  • You win a piece — the queen.
  • If instead Ke7, then Rc7 and you stay on top.

Move by move

  • 41. Qxb6+ — queen to b6 (capture) with check
  • Ke7 — king to e7
  • 42. Rc7 — rook to c7
  • Nxe4 — knight to e4 (capture)
  • 43. Rxd7+ — rook to d7 (capture) with check

Types in this puzzle

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Queen trap

The strongest piece ventures too far — and cannot come back.

A queen trap catches the strongest piece after it ventures too far and finds no way home. The usual story is a queen grabbing a distant pawn — the classic poisoned pawn. The warning signs: the queen has few retreat squares, and enemy minor pieces cut them off one by one, gaining tempo with every move. Before your queen snacks on a pawn in enemy territory, count her escape routes — fewer than two means stay home.

About this position

These pieces come from starting position #652.

SP-652 · ThroneScout — A knight starts on the edge (a/h) and the king sits centrally on d or e; the mirror twin stays in this family too.

The king starts on d1, the rooks on a1 and e1, the queen on f1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

The bishops stand on b1 and g1; their long diagonals reach h7 and a7 once the c- and f-pawns step aside.

One second-rank pawn starts with no defender at all: b2.

The setup belongs to the ThroneScout family; read right to left it becomes position 220.

The engine's main line opens with e4, putting a pawn straight into the centre.

Morozov Balance Index: 80 of 100 — class A — most balanced. Engine evaluation of the starting position: +17 centipawns for White (depth 47, 400 000 000 nodes).

Explore position #652

Provenance

Mined from the project's engine self-play games.

Pack 006 · SP-652

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