Winning blow: pawn to g5 (h4·8)
c9-19169naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1060 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen c3, rook h1, bishop b1, knight b3, pawn a2 b2 g2 f3 c4 h4 d5.
Black: king h6, queen e8, rook f8 h8, knight g5 c7, pawn f4 c6 d6 a7 b7 e7 h7.
12 white and 13 black pieces are on the board; the puzzle position arises after move 19.
The position in numbers
Black are ahead by 5 points of material (27 against 32; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on h6.
It is White to move on move 19, with 39 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 7. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: e.
The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
19. hxg5+ Kxg5 20. Qg7+ Qg6 21. Bxg6
Why it works
- Great move! pawn to g5 keeps the pressure (#11).
- Well found: queen to g7 (#10).
- Strong! bishop to g6 is the sharp choice (#9).
- You win a piece — the queen.
- If instead Kxg5, then Qg7+ and you stay on top.
Move by move
- 19. hxg5+ — pawn to g5 (capture) with check
- Kxg5 — king to g5 (capture)
- 20. Qg7+ — queen to g7 with check
- Qg6 — queen to g6
- 21. Bxg6 — bishop to g6 (capture)
Types in this puzzle
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
Discovered attack
A piece steps aside and opens a second attack from the piece behind it.
A discovered attack works like a curtain: one piece steps off the line and unveils the long-range piece behind it. The beauty is that the moving piece can create a second threat of its own — two attacks in one move. Look for your stacked pairs: a bishop or rook behind a knight or pawn, aimed through them at something valuable. Send the front piece to the most aggressive square — a discovery without a second threat wastes half its power.
Double check
Two pieces give check at once — only a king move can answer.
A double check is check from two pieces at once: the one that moved and the one it unveiled. Blocking or capturing is useless against two checks — only a king move helps. Look for a discovered check where the front piece can give check as well. It is the most forcing move in chess: you may even hang your queen with it, because nobody has time to take her.
About this position
These pieces come from starting position #24.
SP-24 · RampartScout — King on the wing (b/g) with a knight on the rim (a/h) — the rarest family.
The king starts on g1, the rooks on f1 and h1, the queen on c1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.
One second-rank pawn starts with no defender at all: e2.
The setup belongs to the RampartScout family; read right to left it becomes position 941.
The engine's main line opens with c4.
Morozov Balance Index: 11 of 100 — class D — largest edge. Engine evaluation of the starting position: +42 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #24Provenance
Mined from the project's engine self-play games.
Pack 006 · SP-24
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